v1.3 Update


v1.3 Update 

Hello! We start the round of updates of my plugins!

And today we start with our first plugin:

The "ClassicGamepadsExtensor" has been updated to version 1.3.

What's new in the version:

- (New) New vibration modes:

Now you can choose up to 3 different types of vibration. You can choose it from the plugin configuration like the rest of the parameters.

- (New) Vibration status check switch:

Simple to understand: If the vibration is activated a switch of your choice is activated, if it is off it deactivates that switch.

- (New) Default Vibration State:

You can now set whether when the player starts a new game, the vibration function should be turned on or off.

- (New) Vibration on player damage:

It's also easy to understand: When the player takes damage, do you want the controller to vibrate? The intensity of the vibration will be relative to the damage the character has suffered based on his maximum HP. Losing 10% of life is not the same as losing 80%, right?

Well.. Enough talk about vibration....

- (New) Button Modes:

   1) Press and Hold (new)

   2) Only Press

Basically now you can choose if you want the common event to be executed when you touch the button or if you have to hold the key down for the length of time you choose. Additionally, you can choose the verification method:

- Stop until release (Recommended)

-constant

The difference is that "Constant" allows the common event to be executed constantly as long as the key is being pressed, without having to wait for the button to be released. It can be useful in some cases so that's why I decided to include this option, but usually you'll use "Stop until release" to prevent the event from running for as long as the user holds the key down.

-  (New) Also added plugin command to turn on/off vibration on damage from within the game.

- (Change) I optimized the code a little.

Files

ClassicGamepadsExtensor FULL Version 10 kB
Sep 08, 2023

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