So....how does this exactly work? I can make a game deployed for android, where game events can be controlled by me, and the players with active internet connection will get those changes? Or this work only on PCs?
As you can see in the video attached to the post, what it does is allow you to synchronize switches and variables online with the games.
For example, this would enable you to activate time-limited events, gradually release the story at set intervals, create dynamic shops, or anything else you can think of with this system.
I'm not sure how it works on mobile. I usually work with nw.js on Windows. However, IN THEORY, it should work correctly since everything is JS and node, after all. But I can't guarantee it 100% because it's not my main focus.
Thank you for your answer, Undermax Games! I'll definitely check this out and let you know, so you can eventually mention that it work with mobile deployment, too! :)
← Return to plugin
Comments
Log in with itch.io to leave a comment.
So....how does this exactly work? I can make a game deployed for android, where game events can be controlled by me, and the players with active internet connection will get those changes? Or this work only on PCs?
Hello, thank you for your comment!
As you can see in the video attached to the post, what it does is allow you to synchronize switches and variables online with the games.
For example, this would enable you to activate time-limited events, gradually release the story at set intervals, create dynamic shops, or anything else you can think of with this system.
I'm not sure how it works on mobile. I usually work with nw.js on Windows. However, IN THEORY, it should work correctly since everything is JS and node, after all. But I can't guarantee it 100% because it's not my main focus.
Thank you for your answer, Undermax Games! I'll definitely check this out and let you know, so you can eventually mention that it work with mobile deployment, too! :)