Hi, this is a great plugin! Could you consider adding a system condition that checks whether a variable written in the RAW file is equal to a variable in the game?
For example:
Let's say that the value of Variable 1 in the game is 700,000,000,000,001. right now.
How’s it going? Thanks for your message and suggestion!
I’ll keep it in mind for the future!
Until the end of the year, I’m mainly focused on developing my latest plugins, and then I’ll work on updating the ones I’ve already published with new features and functionalities if possible.
Obviously, if there’s a bug, fixing it takes priority first :)
But don’t worry, I’ll keep it in mind for the future! 👍🏻
So....how does this exactly work? I can make a game deployed for android, where game events can be controlled by me, and the players with active internet connection will get those changes? Or this work only on PCs?
As you can see in the video attached to the post, what it does is allow you to synchronize switches and variables online with the games.
For example, this would enable you to activate time-limited events, gradually release the story at set intervals, create dynamic shops, or anything else you can think of with this system.
I'm not sure how it works on mobile. I usually work with nw.js on Windows. However, IN THEORY, it should work correctly since everything is JS and node, after all. But I can't guarantee it 100% because it's not my main focus.
Thank you for your answer, Undermax Games! I'll definitely check this out and let you know, so you can eventually mention that it work with mobile deployment, too! :)
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Hi, this is a great plugin! Could you consider adding a system condition that checks whether a variable written in the RAW file is equal to a variable in the game?
For example:
Let's say that the value of Variable 1 in the game is 700,000,000,000,001. right now.
*If I write variable in RAW file:*
{1, 700,000,000,000,000}
*=> Nothing happen.*
*If I write variable in RAW file:*
{1, 700,000,000,000,001}
*If so, Data Synchronisation should start.*
Switches:
{17, on}
{10, off}.
How’s it going? Thanks for your message and suggestion!
I’ll keep it in mind for the future!
Until the end of the year, I’m mainly focused on developing my latest plugins, and then I’ll work on updating the ones I’ve already published with new features and functionalities if possible.
Obviously, if there’s a bug, fixing it takes priority first :)
But don’t worry, I’ll keep it in mind for the future! 👍🏻
Thank you so much!
So....how does this exactly work? I can make a game deployed for android, where game events can be controlled by me, and the players with active internet connection will get those changes? Or this work only on PCs?
Hello, thank you for your comment!
As you can see in the video attached to the post, what it does is allow you to synchronize switches and variables online with the games.
For example, this would enable you to activate time-limited events, gradually release the story at set intervals, create dynamic shops, or anything else you can think of with this system.
I'm not sure how it works on mobile. I usually work with nw.js on Windows. However, IN THEORY, it should work correctly since everything is JS and node, after all. But I can't guarantee it 100% because it's not my main focus.
Thank you for your answer, Undermax Games! I'll definitely check this out and let you know, so you can eventually mention that it work with mobile deployment, too! :)