Thank you so much for this system, I think it's brilliant! :D I wondered something; is it possible to have a character's fear be triggered by a state? For example, a character who fears death being afflicted with the spell Doom, (which kills you after X amount of turns)?
Thank you for the tip! I'll totally try it out soon! I just wanted to pop in and report a bug I think I found! I've been trying out various day/night plugins for my game, but each one conflicts with this plugin. The error always pops up on game launch and reads; 'Cannot read property 'note' of null.' I can't re-create this with any other plugins, just day/night ones.
Hello! I'm sorry to hear you're experiencing this issue.
To analyze and resolve it more quickly, I kindly ask you to do me a favor. Please send me a demo of the project where you're encountering the issue, including the configuration you're using, so I can review some details.
You can send me the entire project folder in a zip file and upload it to Google Drive or any hosting service of your choice.
Attach the link by completing the form on the support page:
this might sound like a strange suggestion, but no other plugin creator has done it, but a plugin that when active it makes a weapon attacks use the ICON for that weapon. this was a very common plugin type in the past and I was shocked to find it's not a thing here.
in past RPGMakers you could find plugins that made it so attacking in SV with "attack" or skills, any time you would see a weapon, it would use your weapons icon as the visuals it would swing, similar to old final fantasy games. here is a video of it in action (skip to 30 seconds in)
I don't know if it is compatible with tileset icons directly. Because I don't like working with the battle scene, I don't think I'll be able to make a plugin that allows me to do that.
thanks for the link! I saw that before but I think that is actually different. that uses a custom sprite sheet and as far as I know you can't specify using the icon of the weapon itself. the simplicity of using the icon for the weapon itself is pretty nice. unless the linked asset lets you use 1 frame weapons that are part of an atlas.
it seems like the linked asset mainly lets you use more weapon attack animation sheets (1 sheet with different sprites for weapon) instead of letting you use a sprite sheet (icon set with 1 frame for many weapons) and select 1 frame from that set to use for that weapon. I would love if I'm wrong on that though!
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Thank you so much for this system, I think it's brilliant! :D I wondered something; is it possible to have a character's fear be triggered by a state? For example, a character who fears death being afflicted with the spell Doom, (which kills you after X amount of turns)?
Hi! I’m glad you liked it.
I'm not sure I understood the idea fully, but I suppose you can use the conditional switch:
<fear: "type", stateId, switchId(optional)>
By basically adding that to the actors' notes, you’ll make them fear X type of enemy.
It’s just a matter of activating the switch if the user has X status effect applied.
Hope this helps! Cheers
Thank you for the tip! I'll totally try it out soon! I just wanted to pop in and report a bug I think I found! I've been trying out various day/night plugins for my game, but each one conflicts with this plugin. The error always pops up on game launch and reads; 'Cannot read property 'note' of null.' I can't re-create this with any other plugins, just day/night ones.
Hello! I'm sorry to hear you're experiencing this issue.
To analyze and resolve it more quickly, I kindly ask you to do me a favor. Please send me a demo of the project where you're encountering the issue, including the configuration you're using, so I can review some details.
You can send me the entire project folder in a zip file and upload it to Google Drive or any hosting service of your choice.
Attach the link by completing the form on the support page:
https://undermax.online/undermax/support.html
Also, include any additional and detailed information so I can have the same setup as you to replicate the error in my environment.
Thank you very much!
this might sound like a strange suggestion, but no other plugin creator has done it, but a plugin that when active it makes a weapon attacks use the ICON for that weapon. this was a very common plugin type in the past and I was shocked to find it's not a thing here.
in past RPGMakers you could find plugins that made it so attacking in SV with "attack" or skills, any time you would see a weapon, it would use your weapons icon as the visuals it would swing, similar to old final fantasy games. here is a video of it in action (skip to 30 seconds in)
Hello I understand what you're saying, but visustella made a plugin that does that a while ago. I left you the plugin here:
http://www.yanfly.moe/wiki/Weapon_Animation_VisuStella_MZ
Take care!
Edit:
I don't know if it is compatible with tileset icons directly. Because I don't like working with the battle scene, I don't think I'll be able to make a plugin that allows me to do that.
thanks for the link! I saw that before but I think that is actually different. that uses a custom sprite sheet and as far as I know you can't specify using the icon of the weapon itself. the simplicity of using the icon for the weapon itself is pretty nice. unless the linked asset lets you use 1 frame weapons that are part of an atlas.
it seems like the linked asset mainly lets you use more weapon attack animation sheets (1 sheet with different sprites for weapon) instead of letting you use a sprite sheet (icon set with 1 frame for many weapons) and select 1 frame from that set to use for that weapon. I would love if I'm wrong on that though!