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Hi, is there a native way to do Conditional recipes where, depending on either a variable, or the first party member, the recipe changes. Also, in a similar way, could I make 2 items with the same recipe, but depending on the player character you either make Item A or B. (Eg Basic Stone Axe for character A, and Fragile Stone Axe for character B) 

Hi! How are you?

I understand what you’re saying. The plugin doesn’t have a “selector” system for recipes. Which means it has no way of using the same recipe to create two possible results due to how it’s built. Since when the game runs, all recipes are analyzed along with how they are created. I’m sure that functionality could be implemented, but it would require updating several things in the plugin and changing how it works.

What occurs to me that you could do for now to work around this, I know it might not be the most effective, but it could work for a specific case,  is to have that recipe create, for example, an item called “Weapon Box,” and when executed it calls a common event, and from there you can give the weapon you want depending on the conditions and the party member you choose.

I know it’s not what you expected, but maybe it can help you work around that need.

Hmmm, that could work a fallback. I'll see if I can make an addon-script to replace the crafted placeholder item "Eg Stone Axe" with the actual item they get.

This plugin does not account for inconsistencies between Graphics.width and Graphics.boxWidth, or between Graphics.height and Graphics.boxHeight, which leads to misaligned windows, composite animations, and buttons.

How are you doing?
Thank you for your message.
I don't understand what issue you are experiencing, as no other user has reported problems like the one you mentioned.
If you need something specific, please contact me through my support page so I can help you and provide a solution to your issue.
Best regards!

I'm gonna ask a really stupid question: how do you... open the crafting table screen? I keep re-reading the instructions and can't find how.

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Hello! How are you? You should be able to use the plugin command normally from your editor. Make sure the plugin is installed correctly. ^^


Thank you! The plugin is working fine - I just misread the instructions and kept hitting 'Shift' to open the Crafting Table. 

Hello!

Sorry for the bother, but I have a minor question/petition.

Is there a way to separate/move the squares of the crafting table?

I want to use an Octagram as the background image for the crafting part and aesthetically it would look better if each square aligns with each point of the Octagram  (the square at the center is fine where it is).

Is fine if it's not possible. It's just for aesthetically purposes in the end. Aside from that, the plugin is everything I needed for my game.

Cheers!

Hello! How are you?

Don't worry, your question doesn't bother me at all. The thing is that this is handled by RPG MAKER MZ, since the system uses Windows Selectable (which basically, in simple terms, is what allows you to make selections) and it operates with rows and columns, and let's say it doesn't have "individual" control over each selectable item. The only solution would be to create 8 individual Windows Selectables and then combine them, but I think that could break everything, haha.

Anyway, I will try to see if I can find a solution for what you need, and if I succeed, I will let you know. But for now, I'm leaning more towards no than yes, but I don't want to speak without trying first.

Thank you for the fast reply!

As I said before, it just a minor thing so is fine if you don't try too hard. It's a shame but still I can make it work in my game.

Also, thanks for the neat plugin, works like a charm!

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I was trying some things, but it turned out terrible xD

Not to mention the poor control it has since being a Windows Selectable, the controls go crazy and it's not very intuitive.
The thing is, it's designed to work like a square table haha.

Anyway, I might not be able to implement what you want, but I promise to update the plugin with some improvements to at least make up for it. Does that sound good to you? ^^

Thanks for the support and trust.

I'm sending you an image so you can see that at least I tried lol.

Is fine, really!

It was just a minor thing but thanks for the effort.

And any upgrade is welcomed, of course.

Cheers!

I have updated the plugin to version 1.1.0, I hope it at least works for you ^^

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This was exactly what I needed, thank you!
Since I have a lot of usable and unusable items I made a small change to line 1142 so it would only show usable items:
return $gameParty.hasItem(item) && DataManager.isItem(item) && this.isEnabled(item);
It's my first time using RMMZ so if there's a better way to do it, or the plugin gets updated with something like this, I'd love to know, thanks :)

Hi, there! I just purchased this (amazing) plugin, but I've discovered an error in compatibility with Visustella's Message Core? I bug tested it and it's specifically that plugin it's not running with. It says, 'Cannot read property 'replace' of undefined'.

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Hello, thank you for your support! I'm glad you liked it.

I can't always guarantee compatibility with plugins from other authors, but since this time it's something that can be easily resolved, I have already updated the plugin to try to provide compatibility with that plugin.

Best regards! :)


Please update the plugin to  v1.0.1 to fix this issue.

It works!! Omg thank you so much! So happy right  now!

I was not even planning on having a similar system in my game, but just seeing it, I had to buy it. Your plugins are something else dude, please don't stop releasing em! You're amazing!

Thank you very much for your comment and your support!

As long as I receive support from the community and it can be financially viable for me, I will continue to do it with great pride.

Sending you warm regards!