You can see the character Initial Equipment is fine, but everything beyond that isn't.
I'm not really sure what to do. I put your plugins at the very bottom of my plugin manager to try and ensure they overwrite other things but it doesn't change anything. I tried turning off suspected conflicting plugins too, but that didn't change anything either.
I appreciate any time you can offer!
[Edit] I tried on a completely vanilla game too. I wonder if the most recent game engine patch changed something?
Hi! Thank you so much for reaching out and for your detailed explanation!
You’re absolutely right! It was an oversight on my part not to check that, and I apologize for any inconvenience this has caused you.
I’ve just released an update for the plugin, version 1.1.1, which should fix the issue and also adds the option to choose whether you want items with less than maximum durability to be sellable in the shop.
Give it a try and let me know if it works for you! Best regards!
Awesome, thanks so much! It's working now. :D And hey don't worry about things, I really appreciate that you're so quick to respond and keep things up-to-date.
The only thing is that it still doesn't adjust alignment based on the NPC shop's gold price. I have another plugin allowing for granular/multiple currencies, so a way to offset the durability text alignment or just have it append to the item name instead of aligning all the way to the right would be lovely as well. Otherwise it's perfect.
When you refer to alignment, do you mean the text that indicates the durability of the object? You would like to be able to move its offset, is that what you mean?
All set, my friend! Try downloading version 1.1.2 to be able to adjust the offset directly from the parameters. Remember, a negative value will shift it to the left.
Hi Undermax, I have a question: items does not use durability by default, but we can turn it on, right? I wanted to make a system where player can use item, let's say a pickaxe, and the event uses plugin call/script to decrease that item durability while used. Can I do that somehow? Is there a plugin command or a piece of code that will allow me to do that?
I don't know if this is what you were looking for, if by "Items" you mean Weapons and Protectors, I added a small plugin command that allows you to select the currently equipped object of a specific actor and reduce its durability. If it is something else, I fear it will not be possible.
This plugin is quite complex to customize as it works in a quite specific way.
Hi, friend! Thanks for your question, as far as I've been able to test I don't see any incompatibility with that plugin. So you shouldn't have any problems. All the best!
Edit:
I have tested it with the following set of plugins and have not noticed any problems:
Hi, I love the idea of this plugin. I downloaded the demo, but it isn't quite working for me. Do you know if it is compatible with an ABS system (I'm specifically using Phoenix Kage Desu's Alpha ABS-Z) or does it measure the wear on durability only in the turn-based combat scenes?
Hello , Thank you very much for your interest. Since you are using a different battle system, it is logical that the plugin is not compatible since it is made to work based on the Battle Scene and as I understand, ABS is a system that runs on the map. Since I don't know how the Phoenix plugin works, and its complexity, I can't adapt it :(
You could contact the author of the plugin and perhaps they can make an adaptation for what you need. Greetings and i remain at your disposal!
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Hello! I bought this plugin a few days ago. It seems to be working, but I have a bunch of VS plugins as well as CGMZ plugins. I'm not sure if it's a conflict or a limitation of your plugin. Whenever I add gear through the debug menu or attempt to buy it from NPC shops, it looks like this:
https://gyazo.com/dd09d98116e7e21371c5b3fa0ec33234
https://gyazo.com/f9f79f61d276ecc7f23cdf9b76668979
You can see the character Initial Equipment is fine, but everything beyond that isn't.
I'm not really sure what to do. I put your plugins at the very bottom of my plugin manager to try and ensure they overwrite other things but it doesn't change anything. I tried turning off suspected conflicting plugins too, but that didn't change anything either.
I appreciate any time you can offer!
[Edit] I tried on a completely vanilla game too. I wonder if the most recent game engine patch changed something?
https://gyazo.com/cf6c33e81f695c85bdb0902b2f8872bb
Hi! Thank you so much for reaching out and for your detailed explanation!
You’re absolutely right! It was an oversight on my part not to check that, and I apologize for any inconvenience this has caused you.
I’ve just released an update for the plugin, version 1.1.1, which should fix the issue and also adds the option to choose whether you want items with less than maximum durability to be sellable in the shop.
Give it a try and let me know if it works for you! Best regards!
Awesome, thanks so much! It's working now. :D And hey don't worry about things, I really appreciate that you're so quick to respond and keep things up-to-date.
The only thing is that it still doesn't adjust alignment based on the NPC shop's gold price. I have another plugin allowing for granular/multiple currencies, so a way to offset the durability text alignment or just have it append to the item name instead of aligning all the way to the right would be lovely as well. Otherwise it's perfect.
Hi! I'm glad it works for you now. ^^
When you refer to alignment, do you mean the text that indicates the durability of the object? You would like to be able to move its offset, is that what you mean?
Yes, exactly.
All set, my friend! Try downloading version 1.1.2 to be able to adjust the offset directly from the parameters. Remember, a negative value will shift it to the left.
Best regards!
Hi Undermax, I have a question: items does not use durability by default, but we can turn it on, right? I wanted to make a system where player can use item, let's say a pickaxe, and the event uses plugin call/script to decrease that item durability while used. Can I do that somehow? Is there a plugin command or a piece of code that will allow me to do that?
Hello, please contact me directly through a form, so I can send you a personalized version.
https://itch.io/blog/694860/undermax-support-page
I don't know if this is what you were looking for, if by "Items" you mean Weapons and Protectors, I added a small plugin command that allows you to select the currently equipped object of a specific actor and reduce its durability. If it is something else, I fear it will not be possible.
This plugin is quite complex to customize as it works in a quite specific way.
All the best!
Hi Undermax, this plugin looks awesome!
Do you know if it is compatible with Visustella Plugins, specifically the Items Core entries?
Thank you for your time, looking forward to trying this out :)
Hi, friend! Thanks for your question, as far as I've been able to test I don't see any incompatibility with that plugin. So you shouldn't have any problems. All the best!
Edit:
I have tested it with the following set of plugins and have not noticed any problems:
- VisuMZ_0_CoreEngine
- VisuMZ_1_ItemsEquipsCore.js
- VisuMZ_1_MainMenuCore.js
For anything I remain at your disposal!
That's great, thank you for the reply! I appreciate your help
Hi, I love the idea of this plugin. I downloaded the demo, but it isn't quite working for me. Do you know if it is compatible with an ABS system (I'm specifically using Phoenix Kage Desu's Alpha ABS-Z) or does it measure the wear on durability only in the turn-based combat scenes?
Hello , Thank you very much for your interest. Since you are using a different battle system, it is logical that the plugin is not compatible since it is made to work based on the Battle Scene and as I understand, ABS is a system that runs on the map. Since I don't know how the Phoenix plugin works, and its complexity, I can't adapt it :(
You could contact the author of the plugin and perhaps they can make an adaptation for what you need. Greetings and i remain at your disposal!
I don't know if they would implement it at this time, but I'm definitely earmarking your plugin for a future project. Brilliantly done, great job!
❤️