RPG Maker MZ Plugin: Equipment Evolution

⚔️ Equipment Evolution System
Enhance your RPG Maker MZ game
✨ Dynamic Equipment Evolution: Your weapons and armor can now evolve to higher grades, unlocking new traits as your players meet specific in-game conditions!
🔄 Customizable Evolution Path: Create unique conditions such as defeating enemies or using special items to upgrade your equipment’s power, granting your players new skills and boosts.
🔥 Build Your Own Evolution: Set multiple upgrade levels with progressive traits, making each evolution feel rewarding and impactful in your game world.
⚙️ Fully Configurable Interface: Customize text, colors, keys, and all UI elements to match the style of your game effortlessly.
💡 Easy to Set Up: Follow the intuitive step-by-step guide and get started quickly, with extensive documentation and a helpful video tutorial to ensure you maximize the plugin's potential.
For more details, check out the video tutorial to see how the Equipment Evolution System can transform your RPG experience!
Updated | 21 days ago |
Status | Released |
Category | Assets |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Undermax |
Tags | Crafting, evolution, plugin, RPG Maker, rpg-maker-addon, RPG Maker MV, RPG Maker MZ, rpg-maker-mz-plugins, upgrades, visustella |
Purchase
In order to download this plugin you must purchase it at or above the minimum price of $6.99 USD. You will get access to the following files:
Development log
- Update: v1.1.021 days ago
- Alternative v1.0.229 days ago
Comments
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Just an FYI: Never try to get in touch with the VisuStella 'team'; you'll never get a decent response from them. There are better plugins and plugin creators doing basically the same thing without the toxicity (and lack of transparency or legal parity) of VisuStella.
Yeah... it’s really a shame because many of his plugins are very interesting and great, and I understand they’re used by a lot of people and he has a lot of responsibility, but it’s also true that his customer support could be better. I’ve tried several times to get in touch and unfortunately haven’t received any response.
And since everything is encrypted, it’s impossible to work on or release compatibility patches, which I personally think is wrong — I mean, if you’re paying for the plugin, the code shouldn’t be encrypted. I encrypt the code only for the DEMO versions of my plugins to protect the code, of course, but I believe that users who purchase the FULL plugin have the right to customize it however they want, if they know how to do it. Obviously, I’ll still be the one who knows how the code works, but I have to at least give people the chance to make changes if they want to. Every developer has their way of doing things, but well, I can only speak for myself, and I strive to make my products the best they can be. For me, keeping the people who trusted in my plugins happy is a priority.
It seemed to happen again when i pressed ctrl to open the condition, i couldn't close the scene, and when i tried to press the ESC button, it brought up the conditions instead, it wouldn't let me close the scene, even the X key which is an alternate to close the menu screen, it bounds to the condition pop up for some reason

It is not a compatibility issue either as i turned all other plugins off to test it
Hello. It's really strange what’s happening to you because it doesn’t happen to me, and no one has reported a similar issue. I honestly don’t understand what could be going on—I don’t know if it’s something related to the operating system, the keyboard language, or something else—but I can't find the reason, and unfortunately, I have no way to replicate it, which makes it really difficult for me to work on something invisible to my eyes.
I have made a medium-sized update to the plugin, releasing version 1.1.0, which includes a new UI that might work better for you. I don’t like it as much as the classic version, but maybe it will work better for you. Try it out and let me know what you think.
Would the trait note tags from visutella plugins carry over when evolving
Hi. It shouldn't. Since the plugin is made to get the traits of the equipment you choose only. It doesn't get other parts like the notes. Remember that I can't guarantee compatibility with other plugins like Visustella's since they affect many things in the base rpg maker mz.
ok thank you
one more question can you choose multiple options for ex, lets say I make a ring that can have Atk or defence can i just make the ring choose 1 or will it have to be both
Well, not at the moment. Currently if you define in the parameters to get the traits of X equipment, it will bring all the traits. Let's say there are no "routes" to choose from.However, that may open the door for a future plugin update that would allow for the ability to choose one path or another as it evolves. I won't rule out adding that feature in the future :)
Sorry to bother you again but when you save the game, press f5 to return to the title screen and press continue, your stats are reset, is that intentional or a bug?
When i close the game and open it again the stats reset too
Hello, how are you? Sorry for the delay in responding, I’ve been very busy.
Please try the latest version of the plugin (Alternative v1.0.1) to see if it works better for you and let me know.
Best regards.
hmm, i think its still the same thing, pressing f5 to return to title screen and loading your save back in still resets your stats, the level progress is still there its just the stats reset, going to the title screen through the menu works, its only if you press f5 or you close the game
Remember that in RPG MAKER MZ, F5 does not send you to the Title screen, it reloads the game.
And your project must be bugged, or you will have a compatibility problem. I have tested it in a clean project and installed the Visustella Core and I have had no problems. The character stats are maintained when the equipment has evolved.
I recommend that you try to test it in a new clean project to see if it continues to happen to you.
yeah, i did it fresh game project and only have that plugin, and it somehow still resets it
edit: It seemed to work only if visustella core is turned on, however if i have item equip core turned on, it resets it
Thanks for the video and the information. I've uploaded a new alternative version, please try it and let me know if it works better for you now.
Best regards! I'll be waiting for your feedback. 😃
hmmm, it seems when i evolve my weapon, my attack stats remain the same like i start with 25 attack, and i evolve the weapon 5 times with each weapon gaining a little more atk, but it hasn't changed, my actor is still at 25 atk, also when i evolve the weapon, can i change the weapon name? my beginner sword os ironblade and it evolves into bladelords legacy,
Hello. I recommend you watch the plugin video carefully. Remember that what you get are the traits of other equipment. And no, it is not possible to change the name of the equipment as this would generate complications. RPG Maker MZ does not handle independent objects so working with the equipment is quite complicated and there are things that are very limited by the same object.
Remember that the plugin does not change the equipment itself for another one, but what it does is obtain the properties of other equipment.
ok, so it wont increase my character stats visually? it will still say 25 atk?
In the DATABASE:
IN THE GAME:
IN THE DATABASE:
IN THE GAME:

Ok, it seems to be a compatibility issue with this plugin and visustella core plugin, is there a way around it? nvm i needed item equip core to get it to work, so far it seems to be working
Hello. Yes, I understand you. Unfortunately, I don’t get along very well with Visustella’s plugins, as they are encrypted, making it difficult to analyze their code. I have tried contacting their team, but I haven't received an effective response. So, while it’s true that their plugins are excellent, they modify many aspects of RPG Maker MZ and sometimes cause incompatibilities.
I’m sorry I don’t have an exact solution. I tried making some modifications to the plugin’s code, but I’m not entirely sure it will work 100% since I haven’t had time to test it thoroughly. Try it out and let me know how it goes.
Please send me a support message through my support page so I can send you a custom version of the plugin to see if it solves the problem.
There seems to be a bug or something, in the evolving window, when i press escape to close the window, it opens the condition window instead, i have set the button to ctrl and pressing the ctrl opens the evolution window, but also the esc button does the same thing, if i meet the requirements and i evolve the weapon, then it seems to be normal, i can press esc to close window
Hello, how are you? 👋🏻 I'm glad you like the plugin, and I'm sorry to hear you're experiencing issues with it.
Mmm... What you're mentioning is really strange since it doesn't happen to me.

Remember that if it’s a compatibility issue, I may not always be able to help, but I’ll at least try:
First, please check all the Parameters are correctly:
If it doesnt work, I need you to do me a favor—I need to be able to replicate the error on my system so I can analyze the cause in depth and try to fix it. For that, I need you to send me a copy of your project or a technical demo so I can replicate the error. (Just attaching a debug map to replicate the situations is enough) Please remember to include everything necessary for me to simulate the same environment. Don't forget to include all resources and conditions (e.g., files, plugins, etc.), including the rpgproject file with the raw js, data, and other folders, so I can open the RPG Maker editor and run all the necessary tests.
For this, I ask you to contact me using the Support form and following the steps indicated by the system: https://undermax.online/undermax/support.html
I look forward to your response! Best regards
i just deleted plugin and loaded it again its fine now
Is it possible to change the name of a Weapon/Armor after evolution?
Including description change?
Hello. Let me explain, this plugin does not manage "Independent Items." As you already know, RPG MAKER does not have a system for managing independent items (unfortunately), making many of these plugins very difficult to handle.
This particular plugin is designed to keep the same item "ID" while inheriting traits from another, but essentially, it remains the same item.
This is why it becomes practically impossible to change its name, description, or icon without affecting all other global items.
Unfortunately, it's a complex plugin.
I hope you can understand it ^^
And sorry for any inconvenience caused.
Can you make plugin to work with Visustella Items/equips Core
Hello! Thank you for reaching out. Unfortunately, since the Visustella code is encrypted, I cannot read it, which makes it extremely difficult to understand how their plugin works and what methods Visustella uses.
I have tried to make my plugins as compatible as possible, but unfortunately, it’s not always achievable. If I manage to do it at some point, I’ll release it as an update :)
Best regards!
From what I read on the Visustella website, or on the forum page, if authors want to make patches or plugin compatibilities, they would need to contact Visu team.
Hello! That’s correct. However, I did try with other plugins in the past, but unfortunately, I never received a response from them. :(
I imagine they’re overwhelmed with a large volume of emails and simply can’t respond to everyone. That’s why I usually stick to working with RPG Maker MZ vanilla. Mixing plugins from different authors can sometimes lead to these kinds of issues, especially with complex and extensive plugins like those from Visustella.
It really makes me feel bad not being able to provide a solution every time. I’m truly sorry for any inconvenience this may have caused, and I hope you can understand.
Very understandable. Often times I've had to either drop specific plugins that don't play nice with Visu or find alternatives.
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