RPG MAKER MZ Plugin: Modern Level Up Window

✨ Modern Level Up Window
Enhance Your Level Up Experience
📌 About this Plugin: Elevate your RPG Maker MZ experience with the Modern Level Up Window Plugin! This full release enhances your level up process by delivering a refined and dynamic UI that makes every level feel rewarding.
⚡ Enhanced Level Up Interface: Transform your level up screen with a modern UI designed exclusively for the Scene Map, ensuring smooth operation without affecting battles or other scenes.
📊 Dynamic Stat Animation: Watch as stats—displayed in a fixed order (MHP, MMP, ATK, DEF, MAT, MDF, AGI, LUK)—gracefully animate from their previous values to new ones. The maximum increment time parameter guarantees smooth and consistent updates.
🃏 Intuitive Skill Cards Display: Learned skills are showcased on dedicated skill cards. If the number exceeds the display limit, additional text indicates the extra count, keeping the interface neat and informative.
🎨 Fully Customizable UI: Personalize every detail of your level up window! Adjust positions, colors, fonts, and animation speeds to perfectly match your game’s unique style and branding.
Status | Released |
Category | Assets |
Author | Undermax |
Tags | Animation, level-up, plugin, RPG Maker, RPG Maker MV, RPG Maker MZ, rpg-maker-mz-level-up, rpg-maker-mz-plugin, window |
Purchase
In order to download this plugin you must purchase it at or above the minimum price of $6.99 USD. You will get access to the following files:
Comments
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Oooo this looks super neat! My project mostly takes place on the map, so this would be awesome to implement! Is it possible to have the card's backgrounds be the system's 'window' graphic, by any chance?
Hi. I'm glad you like it. Nope. It's made with Pixi, pure HTML and CSS, and doesn't use RPG Maker's default systems. But I'm sure you can customize it to make it as good as possible :)
Is possible make it work on scene battle too? In have purchased the plugin works very good but maybe some custom versión?
Hi, how are you?
Although that was my initial idea, I ultimately decided not to implement it because it presented too many compatibility issues, as it replaces several core components of the engine and caused problems such as game freezes, message duplications, loops, among other things. That's why I specifically decided for it to only be compatible with the map to avoid further issues.
What I put in as a replacement, though it's not a feature I'm particularly fond of either, is this (which is why it's disabled by default):
By disabling it, you can have the system, once the battle is over and you're back on the map, calculate and display the level difference and show the level-up details between before and after the battle.
I know it's not exactly what you're looking for, but it's the closest I can offer at the moment.
Best regards! And I'm sorry I can't help you more specifically with that :(