Oooo this looks super neat! My project mostly takes place on the map, so this would be awesome to implement! Is it possible to have the card's backgrounds be the system's 'window' graphic, by any chance?
Hi. I'm glad you like it. Nope. It's made with Pixi, pure HTML and CSS, and doesn't use RPG Maker's default systems. But I'm sure you can customize it to make it as good as possible :)
Although that was my initial idea, I ultimately decided not to implement it because it presented too many compatibility issues, as it replaces several core components of the engine and caused problems such as game freezes, message duplications, loops, among other things. That's why I specifically decided for it to only be compatible with the map to avoid further issues. What I put in as a replacement, though it's not a feature I'm particularly fond of either, is this (which is why it's disabled by default):
By disabling it, you can have the system, once the battle is over and you're back on the map, calculate and display the level difference and show the level-up details between before and after the battle.
I know it's not exactly what you're looking for, but it's the closest I can offer at the moment.
Best regards!
And I'm sorry I can't help you more specifically with that :(
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Oooo this looks super neat! My project mostly takes place on the map, so this would be awesome to implement! Is it possible to have the card's backgrounds be the system's 'window' graphic, by any chance?
Hi. I'm glad you like it. Nope. It's made with Pixi, pure HTML and CSS, and doesn't use RPG Maker's default systems. But I'm sure you can customize it to make it as good as possible :)
Is possible make it work on scene battle too? In have purchased the plugin works very good but maybe some custom versión?
Hi, how are you?
Although that was my initial idea, I ultimately decided not to implement it because it presented too many compatibility issues, as it replaces several core components of the engine and caused problems such as game freezes, message duplications, loops, among other things. That's why I specifically decided for it to only be compatible with the map to avoid further issues.
What I put in as a replacement, though it's not a feature I'm particularly fond of either, is this (which is why it's disabled by default):
By disabling it, you can have the system, once the battle is over and you're back on the map, calculate and display the level difference and show the level-up details between before and after the battle.
I know it's not exactly what you're looking for, but it's the closest I can offer at the moment.
Best regards! And I'm sorry I can't help you more specifically with that :(