
RPG MAKER MZ Plugin: Modern Books
A downloadable plugin for Windows
Modern Books
Hello! Thank you very much for your interest in our plugin:
Modern Books.
Before we continue, we would like to remind you that all of our plugins work within the environment:
RPG Maker MZ ↔ PC Windows ↔ NWJS
If you use other platforms or devices, we cannot guarantee correct operation because unfortunately we have no way to test them. Please keep this in mind before proceeding.
Below you’ll find more details about what this plugin offers.
📝 Books Creation Tool
Create your custom books with our free online editor tool:
Open Book Editor
The same editor works for both DEMO and FULL versions.
Full version supports encrypted book files (.ebk).
Plugin Overview
Name of the plugin | Modern Books |
Platform: | RPG Maker MZ |
Available versions | Demo: Yes | Full: Yes |
Sample project included? | Yes (Full) |
FULL-EXPERIENCE MODE
Plugin Details: Modern Books
With Modern Books, reading books in your game will have a new meaning.
It will no longer be necessary to use boring text boxes that are no different from any other dialogue in the game.
This plugin will allow you to easily incorporate a visual interface much more similar to reality, where you can turn pages, have the design of a real book, and make the gaming experience much more immersive!
Features
- Create books, magazines, newspapers, or whatever you want easily:
We have developed a web interface that will allow you to manage this easily:
Add as many pages as you want, images, and use the design that best suits what you want to do.
Then simply use the downloaded book files to read the content within the game!
- Unlock content by reading certain pages: Our plugin will also allow you to perform actions when you read certain content from the book.
For example, do you want to learn the "Heal" spell by reading the book "Medical Care 1", with this plugin you can do it.
- Use individual books or create a Library: A book lying on the table? Then you will use the plugin command that directly opens that book.
Is there a library full of books? Use our plugin command for the user to browse the library of available books, and choose the one they want to read!
We have covered both situations to fulfill a complete experience!
Use Examples
- Game Story:
Do you want to make a summary of the story that happens in your game as the game progresses?
With this plugin, you can tell the player about the adventures that have happened as they progress!
- World Knowledge:
Imagine you have to collect information by reading different things to solve puzzles or riddles. This plugin can provide that data that the user needed to solve it!
- Game Tutorials:
Why not simply have the game tutorials be inside the books? This way the player can read them as many times as necessary and you will avoid having to show 20 different Choices for each of them.
Difficulty of use of this plugin:
This plugin must be considered as difficulty: Advanced
Differences between the Versions
Demo versions are early builds of the plugin. They have fewer features and differ significantly from the full releases. However, they serve as examples: they allow you to quickly grasp what the plugin can do and often provide enough functionality for smaller projects.
Demo versions do not receive direct updates. As they are early editions, their contents have been improved and updated in the full versions. The demos are free to download on itch.io using the “Download Demo” button.
Full versions are the complete releases of the plugin. They include all features and receive ongoing feature updates and constant support. (Remember that support is always provided for the most recent version of the plugin.)
For more information about versions, updates, and support, please visit our support page:
If you have any questions or suggestions, we would love to hear from you and help.
What is a FULL EXPERIENCE MODE plugin?
At Undermax we always want you to have the best experience, and we know that DEMO versions don't always showcase all the plugin's capabilities. Maybe you're unsure whether to buy the FULL version of the plugin. That's why, in some of our plugins, you can download and run a demonstration example of that plugin in its FULL version so you can try it in a closed and safe environment.
This lets you explore in greater detail those features and improvements that the DEMO version doesn't offer.
Keep in mind that the FULL EXPERIENCE MODE only lets you run the plugin in this project and it will not be compatible with other personal projects. This means you wouldn't have access to the original plugin file, which you would receive if you purchased the FULL version.
FULL EXPERIENCE MODE plugins are only compatible with PC devices running Windows, which is the environment we work with.
For more information on this topic, visit our website or contact us directly through our support page: https://undermax.online/undermax/support.html
Additional Information
All of our plugins are built to work with RPG Maker MZ in its vanilla state: Without other plugins installed. We strive for maximum compatibility, but not all plugins can be guaranteed to work together 100%. We encourage you to test combinations and contact us if you have questions so we can help ensure you have the best experience.
Our priority has always been, and will continue to be, providing innovative, easy-to-use plugins and helping your game reach the next level!
How to Get the Plugin
You can buy and download all of our plugins through the itch.io platform. This allows you to download them as many times as you like via "My Collections":
In addition to purchasing the plugin on itch.io, you can also do so on our official website:
https://undermax.online/buy-plugins-credits/.
* Prices may vary according to taxes and withholdings depending on your country.
Video & Sample Project
Most of our plugins come with an explanatory and demonstration video. These videos help you see how the plugin works before you buy. All videos are recorded using the full version of the plugin, so you can learn about its use, requirements, installation methods and configuration in more detail. It’s important to watch these videos so you can see the plugin in action.
Many plugins also come with a sample project. This not only provides you with the plugin file, but also an RPG Maker MZ project containing a simple example so you can see how it’s configured. Studying the demo will make it easier to implement the plugin in your own project. We encourage you to explore the demo to get the most out of the plugin!
Language & Documentation
Plugin language and documentation: all of our plugins are developed in English and include documentation to help you discover all of the additional features and options that might not be shown in the sample project or video. Be sure to read the documentation so you don’t miss anything.
Plugin Parameters & Arguments
Plugin parameters and arguments: most of our plugins include a description of each parameter and argument, making it easy to understand what each item means and what aspect of the plugin you are modifying.
Terms of Use & F.A.Q
You can find all of this information on our official website. Please visit the following links for more details:
Licence Terms: https://undermax.online/undermax/LicenceTerms.html
Privacy & Refund Policy: https://undermax.online/undermax/privacy_and_refunds.html
Plugin's Codes Purchase & Redemption - Terms & Conditions: https://undermax.online/undermax/plugin-codes-terms.html
Plugin's Codes F.A.Q: https://undermax.online/undermax/plugin-codes-faq.html
If you have any questions, inquiries, or suggestions, remember you can contact us directly through our website: https://undermax.online/undermax/support.html
About Our Promotions
We regularly run exclusive promotions and discounts using the Itch.io platform, letting you acquire our plugins at a better price. We recommend visiting our Itch.io page frequently and Follow us on Itch.io.
We also offer different promotions and special bundles that gather several of our plugins and let you get more plugins for a better price. You can check them out in the Promotions section on our website: https://undermax.online/promos.html
And from our main Itch.io page: https://undermax.itch.io
Still Want More?
Discover all our plugins by visiting our plugin database: https://undermax.online/
You can also use our Windows application: Undermax Cloud: https://undermax.online/undermax/cloud/download.html
And of course, from our main Itch.io page which lets you discover all our plugins quickly and easily! We look forward to seeing you! https://undermax.itch.io
We hope you enjoy the plugin and we are here to help with anything you need.
Remember that by acquiring the plugin you are supporting us tremendously and enabling us to continue creating quality content that you can bring into your own projects.
Let’s keep growing and creating more projects together!
Updated | 3 days ago |
Status | Released |
Category | Assets |
Author | Undermax |
Tags | Art Book, books, plugin, RPG Maker, RPG Maker MZ, rpg-maker-mz-books, rpg-maker-mz-plugin, rpg-maker-plugin, visustella |
Purchase
In order to download this plugin you must purchase it at or above the minimum price of $7.99 USD. You will get access to the following files:
Download demo
Development log
- Page Updated & Full Experience Mode Added3 days ago
- Update: v1.0.179 days ago
Comments
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I'm loving your plugin! Really clean and intuitive.
I did have a quick question - is it possible to ensure that once a book has been read that it's effects don't trigger again? normally id use self switches for events, and I know I can set the condition, but is there a quick an easy way that doesn't require me to make a switch for each book? Thanks!
To clarify, I just want each book to trigger once, no matter how many times it is read.
I'm glad it works for you! ^^
I’ve updated the Plugin to version 1.0.1, it’s an Alternative version.Check if it works for you :)
Cheers!
This works beautifully!
I'm really impressed by your quick response time and your willingness to hear and implement feedback from the community.
Bravo!
Glad I could help! 💙
Hello, this is probably the best plugin for books in Rpg Maker, at least when it comes to how easy it is to use. But there's one problem, and that's localization. I tried setting up a common event to check what language the game is in and then open one book or another depending on that. It could work, but the thing is, a 6-page book is around 114 KB in size. Just imagine how many books a big game would have, and how many pages. And if you also have to create a separate book for every language, that’s just way too much. Since the books seem to be like images or something, there’s no easy way to localize them. Some possible solutions could be figuring out a way to detect the text in the book, or doing what Red Dead Redemption 2 does. They create the 3D model of the book but place a black box with the text on top so it can be translated and easily read
Hello, thank you for your feedback. I understand your points, but please keep in mind that we are working within RPG Maker MZ, which comes with many limitations and does not have the same capabilities as a fully optimized engine for 3D elements, as you mentioned. Additionally, it uses a rather outdated version of Node, which is the runtime environment that RPG Maker relies on.
I’ve done my best to optimize everything, and all data is integrated into a single JSON file that RPG Maker can read quite easily. Even the images are encoded this way. My recommendation is to use well-optimized JPG images to keep the file size as low as possible, since a larger size could make the book harder to load and potentially cause issues.
Also, yes, you would need to have one book version per language you want to support in your game. It is not compatible with a table-based translation system, as everything is generated as a single file. I'm sorry I can’t help you further in this regard, but sometimes we have to adapt to the tools we have and understand that while RPG Maker allows for a lot, it still has quite a few limitations compared to other engines.
Best regards.
I understand, thanks anyway
Can I put down a whole book and allow players to jump according to the chapter list? On the other hand, I hope that players can convert the length of time they read the book into the growth of the attributes of the game character. Imagine that after reading "The Art of War", the player character becomes wiser.
Hi, thank you for your message.
I understand what you're trying to do, and that was actually going to be another feature called "Locked Pages", but due to time constraints I haven't been able to implement it yet. The idea was precisely that the player could unlock "pages" with switches and display a message or hide the content until that condition is met. Once I have a bit more free time, I will definitely implement that functionality in a plugin update.
Until then, you can use the "Required Switch" feature, which allows you to hide a book until the switch is active. In your case, you could perhaps divide your story into:
"My Adventure - Chapter 1/12", "My Adventure - Chapter 2/12"... and so on.
Do you have any MV plugins? For some reason your MZ plugins are tagged as MV in the search bar, and it's extremely frustrating... I can't use any of these.
Hello friend, thanks for your information, and I'm sorry to hear that.No, in fact I only work for MZ, and all my plugins use the same banner Precisely so they can be easily identified.Of course, I understand the inconvenience this may cause you. I usually don't mark the MV category. If I missed it in any plugin, I apologize for the error and of course I will fix it.But if it's a failure of the itch.io algorithm, then you can imagine that there's little I can do xd
Ah okay! Sorry then! I guess it’s just an Itch thing like you said. Shame because these look so amazing! Maybe if I decide to switch to MZ, I’ll try them out. :D
Could a custom main menu made into a book using this plugin?
Mmm.. I don't think so, it's a system to read books, it doesn't replace anything in the game xD
Thank you. Still interested in using in my game when I get to that point to have books
Another cool one, I have system with codexes in my game planned, this could come in handy for it! Could I technically use background images on the pages and other images on top of it?
Great! I'm glad you like it. Yes, and yes, both are possible :)
Having to read tomes/scrolls/writs to learn new techniques?
We need more games with that kind of functionality; it was ultimately (and unfortunately) scrapped for Ultima IV.
💙
Wow!
💙
This is awesome!!! Tutorials are about to be so much cooler lol
🩵
Goodness me, I can scarcely believe it. Is the whole plugin in its own namespace, so it is compatible with the VS suite?
Thank you very much!
I suppose so, since it’s not covering any part of the actual game scene, and everything runs through HTML5.
So you should be able to use it without any issues :)