Comments

Log in with itch.io to leave a comment.

I am interested in using this for my game. Do you think it is possible to use it/ compatible with Visustella plugins?

(1 edit)

How's it going? I'm glad you like it!

I suppose it should work properly. I recommend you try it out, and if you have any major issues, let me know and we'll see what we can do to fix it or make it right :)

Hello! I am enjoying this so far! I purchased the full version so I can get the license.  I'll see what I can do with it by fiddling more.  Thanks for the plug in. I like the very Elder Scrolls-esque way that you made this. It's exactly what I was looking for!

Just a question though, how badly could changing the size of the book affect the performance? My game will be played on 1280 x 720. I was planning to make the books something around 700 - 720 pixels tall. Also, how many pages do you suggest should I limit most books to?

Thank you once again! XD

How are you? I'm glad you liked it! ^^ I really can't give you an exact figure, but I can offer the following recommendations:
- Avoid using too many images, and try to keep them lightweight; under 100kb is advisable.
- Try not to use too many pages; it's better to have several books, but they shouldn't be extremely long, around 3-12 pages per book should work appropriately without issues.

In these cases, trial and error is often the best way to test it out. ^^

(1 edit)

Hello! I am back. I have made a couple of dozen books now in game and it works really well! Well... other than the size of the book when it's displayed.

Just gonna ask 2  questions.

1) When I try to make the book in the maker around 700 pixels tall, it still displays the book in the game at the max default size which is the large preset. Any ideas what could be causing that to happen?


2) When the book is opened by itself (not library),  the book cover image is not displayed, right? I put some custom covers for the books I made but they only show up when I open a library.

Hi, how are you? I see you’re having issues with the plugin.


It could be a misconfiguration in the parameters or in how you’re using it. Or maybe a compatibility issue. I recommend using the provided demo and going through it carefully to see the plugin’s correct behavior, and make sure to watch the video that will show you how to set it up properly.

If that doesn’t work, I’ll need more information about the error, since a screenshot doesn’t tell me anything. To do that, contact me through the support page and send me a demo of the project you’re using or that’s producing the error, including all your current configuration, so I can run the appropriate tests and have the same working environment as you. That will let me analyze exactly what the issue is and provide a solution if necessary.


Best regards! 

What's the maximum number of pages in the plugin? I tried your web editor and at first it maxed at 50, can that be increased at a later point of uploading the book into the plugin?


Also, is there a search function to search through books for certain words or phrases?

(1 edit)

Hello! 

Regarding the number of pages, it's not that there's a set maximum.
What happens is that I don't recommend making books that are too large or heavy, as the bigger they are, the more they could cause complications and delays when opening them in the game due to the amount of information they store.
I recommend that you divide the books into different volumes whenever possible to improve performance.

And based on your question, there isn't currently a built-in keyword search feature.
But once I update the plugin, I’ll consider it to see if I can incorporate it.

Best regards!

I'm loving your plugin! Really clean and intuitive.

 I did have a quick question - is it possible to ensure that once a book has been read that it's effects don't trigger again? normally id use self switches for events, and I know I can set the condition, but is there a quick an easy way that doesn't require me to make a switch for each book? Thanks!

To clarify, I just want each book to trigger once, no matter how many times it is read.

I'm glad it works for you! ^^

I’ve updated the Plugin to version 1.0.1, it’s an Alternative version.Check if it works for you :)

Cheers!

This works beautifully!
I'm really impressed by your quick response time and your willingness to hear and implement feedback from the community.
Bravo!

Glad I could help! 💙

Hello, this is probably the best plugin for books in Rpg Maker, at least when it comes to how easy it is to use. But there's one problem, and that's localization. I tried setting up a common event to check what language the game is in and then open one book or another depending on that. It could work, but the thing is, a 6-page book is around 114 KB in size. Just imagine how many books a big game would have, and how many pages. And if you also have to create a separate book for every language, that’s just way too much. Since the books seem to be like images or something, there’s no easy way to localize them. Some possible solutions could be figuring out a way to detect the text in the book, or doing what Red Dead Redemption 2 does. They create the 3D model of the book but place a black box with the text on top so it can be translated and easily read

Hello, thank you for your feedback. I understand your points, but please keep in mind that we are working within RPG Maker MZ, which comes with many limitations and does not have the same capabilities as a fully optimized engine for 3D elements, as you mentioned. Additionally, it uses a rather outdated version of Node, which is the runtime environment that RPG Maker relies on.

I’ve done my best to optimize everything, and all data is integrated into a single JSON file that RPG Maker can read quite easily. Even the images are encoded this way. My recommendation is to use well-optimized JPG images to keep the file size as low as possible, since a larger size could make the book harder to load and potentially cause issues.

Also, yes, you would need to have one book version per language you want to support in your game. It is not compatible with a table-based translation system, as everything is generated as a single file. I'm sorry I can’t help you further in this regard, but sometimes we have to adapt to the tools we have and understand that while RPG Maker allows for a lot, it still has quite a few limitations compared to other engines.

Best regards.

I understand, thanks anyway

Can I put down a whole book and allow players to jump according to the chapter list? On the other hand, I hope that players can convert the length of time they read the book into the growth of the attributes of the game character. Imagine that after reading "The Art of War", the player character becomes wiser.

Hi, thank you for your message.

I understand what you're trying to do, and that was actually going to be another feature called "Locked Pages", but due to time constraints I haven't been able to implement it yet. The idea was precisely that the player could unlock "pages" with switches and display a message or hide the content until that condition is met. Once I have a bit more free time, I will definitely implement that functionality in a plugin update.

Until then, you can use the "Required Switch" feature, which allows you to hide a book until the switch is active. In your case, you could perhaps divide your story into:

"My Adventure - Chapter 1/12", "My Adventure - Chapter 2/12"... and so on.

Wanted to check in if this function has beed implemented at this time or not (yet)?

Hi! How are you? Sorry for the delay in responding. I'm currently on vacation.
During 2026, I will be updating all my plugins. For now, I haven't been able to add that functionality, but I'll keep it in mind ^^

Thanks for the update, enjoy your vacation.

Deleted 118 days ago

Hello friend, thanks for your information, and I'm sorry to hear that.No, in fact I only work for MZ, and all my plugins use the same banner Precisely so they can be easily identified.Of course, I understand the inconvenience this may cause you. I usually don't mark the MV category. If I missed it in any plugin, I apologize for the error and of course I will fix it.But if it's a failure of the itch.io algorithm, then you can imagine that there's little I can do xd

Deleted 118 days ago

Could a custom main menu made into a book using this plugin?

Mmm.. I don't think so, it's a system to read books, it doesn't replace anything in the game xD

Thank you. Still interested in using in my game when I get to that point to have books

Another cool one, I have system with codexes in my game planned, this could come in handy for it! Could I technically use background images on the pages and other images on top of it?

(+1)

Great! I'm glad you like it. Yes, and yes, both are possible :)

(1 edit)

Having to read tomes/scrolls/writs to learn new techniques?
We need more games with that kind of functionality; it was ultimately (and unfortunately) scrapped for Ultima IV.

(+1)

💙

Wow!

💙

This is awesome!!! Tutorials are about to be so much cooler lol 

🩵

Goodness me, I can scarcely believe it. Is the whole plugin in its own namespace, so it is compatible with the VS suite?

Thank you very much!

I suppose so, since it’s not covering any part of the actual game scene, and everything runs through HTML5.

So you should be able to use it without any issues :)