
RPG MAKER MZ Plugin: Follow me, my dear NPC

π«΄π» Follow me, my dear NPC
Flexible system to handle unique NPC party members with custom behaviors and restrictions.
π Configurable NPCs: Define who joins the party, appears in menus, battles, or stays visible on the map.
π On-Death Actions: Trigger events, switches, or even a game over when an NPC falls.
π Real-Time Variables: Modify switches and variables dynamically while NPCs are active.
π« Leader Restrictions: Prevent specific NPCs from becoming party leader, with auto-enforcement and custom pop-ups.
π± Custom Menu Actions: Add per-NPC commands (icons, text color, position) that run common events.
Enhance your RPG Maker MZ game with companions or story characters that behave exactly as you design, all fully adjustable at runtime.
π§ Key Features
- βοΈ Battle Presence: Decide per-NPC if they join fights or stay out.
- π Popup Customization: Fully style your restriction messages (text, size, colors).
- π Runtime Commands: Change NPC settings on the fly via plugin commands.
- π Behavior Flexibility: Create hirelings, story heroes, or supportive companions.
- π Easy Setup: Configure all options in plugin parameters!
Ready to bring dynamic, story-driven NPCs into your project? Watch the setup video for a step-by-step guide!
Status | Released |
Category | Assets |
Author | Undermax |
Tags | addon, npc, party, plugin, RPG Maker, RPG Maker MV, RPG Maker MZ, rpg-maker-mz-plugin, rpg-maker-party-system, rpg-maker-plugin |
Purchase
In order to download this plugin you must purchase it at or above the minimum price of $6.99 USD. You will get access to the following files:
Comments
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Omg this plugin is amazing!! My fingers are itching to get a hold of it, lol! But I'm using VisuStella's Main Menu core; will NPC actions still show up there, if added through your plugin?
I'm glad you like it! ^^
I don't usually use the Visustella suite, since, as I've mentioned many times, it's very difficult to work with because all its code is encrypted, but I suppose it should work.
Maybe some adjustments might be necessary. But I guess it should work correctly as long as essential RPG Maker MZ modules aren't replaced.
Yes!! It totally works, this makes me so happy! Thank you, Undermax, you have the most epic ideas, I stg! γΎ(ΰΉγαγΰΉ)οΎβ
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Hello Undermax,
I'm very interested in this plugin.
There's a moment in my game where the heroes are escorting a scientist, and I think this plugin could help. Just one question: The scientist NPC isn't a fighter, so I don't want to see him in the fight scene. If all the other party members are dead, can I still get the end-of-game screen? (Even if the NPC is alive)
Is possible with your plugin ?
Hi! How are you? I'm glad you like the plugin. ^^
I'm not fully understanding what you need, but I'll go ahead and try to explain a bit better what the plugin does, and maybe that will answer your question:
Let me explain—this plugin allows you, as shown in the video, to have certain group members act as NPCs. This means you can set them so they don't appear in battle and/or you can trigger events when this NPC dies, whether inside or outside of battle.
If you activate the option for this NPC to not participate in battles, then the game won't load them into battle, and only the "normal" allies and/or the NPCs with this option disabled will appear in combat.
As a result, if all the "active" combat members die, the game should normally trigger the Game Over screen, because of how RPG MAKER works; when all active members in a battle die, the game ends.
I'm fine, I work on my game when I have time (which doesn't happen much at the moment haha)
Well, thanks for explanations, that's exactly what I want, it's another purchase for me ^^
Thanks again for your work!
That's great! Thank you for the support. I hope it helps you π©΅
Best regards!