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Welcome to the OnlineTextMZ plugin

This plugin will allow you to obtain information from a text from a RAW URL and embed it into your game, enabling you to use that information as you wish.


Very useful if you want to, for example, implement an online news system for your game, or update news. The changes you make on a website will modify what the player sees in the game, trigger events, or anything else you can think of.

This information can be viewed live with a special window or save* the information in a variable. (This feature is only available in the FULL version)


RPG MAKER COMPATIBLE VERSION: MZ

All documentation on how to use the plugin will be inside the plugin. The FULL version has more detailed documentation with examples.


I also provide a public example of how the system might look:

EXAMPLE (This example only works 100% with the FULL version)

Differences between versions:


FeatureDEMO FULL
Encrypted Code  YES NO
Command: \color[x] YES YES
Command: <br> YES YES
Command: \localvariable[x] YES YES
Command: \localparty[x] YES (Limited) YES
Command: \color[x] YES YES
Command: <br> YES YES
Tags:  <center>  | <left> | <right> NO YES
Tags:  <line> | <hr> NO YES
Tag:  <margin:x> NO YES
Command: \localicon[x] NO YES
Command: \localimage NO YES
Command: \onlineimage NO YES
Command: \onlinetext
NO YES
Plugin Command: Fetch Online Information NO YES
Window customization and Lines to scroll
NO YES


How to install the plugin?

Place the file:

OnlineTextMZ.js    or    OnlineTextMZDEMO.js  (Depending on your case)


In the plugins folder. Activate the plugin from the editor.


Call the plugin with the Command: Plugin Call in the event editor.


Purchase

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In order to download this project you must purchase it at or above the minimum price of $4.79 USD. You will get access to the following files:

OnlineTextMZ.js 32 kB

Download demo

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OnlineTextMZDEMO.js 186 kB

Comments

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Hello! I just wanted to say that I bought your bundle because your plugins are so awesome! :D
I was also wondering if you could make a plugin that allows the player to download a file from a given URL in a given directory of the game via plugin command or script call. There's a plugin that does that (Rpg Maker MV Plugin - Remote File\Asset\Fix Downloader by The Circle - Games Assets and Tools (itch.io)), but that is for MV unfortunately.
I need something similar to that for MZ. Is that possible for you to make? I would buy it immediately! <3 

(+1)

Hello! Thank you very much for your support! I don't know how that plugin you attached works, but I can try to do it. Due to the file system used in NW.js and the browser's security restrictions, there are some impediments, which can complicate development (This already happened to me with the Itchio plugin) I can only guarantee that if I can get it to work, the system would work on Windows systems. Is that okay for you? I would need more information on how you want the plugin to work.If you want, you can contact me via email and give me a more detailed explanation there:

https://itch.io/blog/694860/undermax-support-page

I send you greetings! 

Thanks for your reply! I would use the plugin on Windows, yes! I'll try to contact you via email. :D

I contacted you! Let me know if you received the email. Thanks in advance! :D

Hello! Received perfectly! I will give you an answer soon! All the best !

Undermax Games, you did fantastic job! I'm very happy that you entered the RM scene, you are another diamond in the plugins field. Thank you for your work. Btw, I wanted to ask...

Referring to this plugin, would it be possible to "storage texts" that the player enters in the game? What I mean is something like a notebook in which the player can make notes during the game and they are remembered / can be recalled.

Hello, thank you for your kind words. I'm really glad to hear that you like the plugins. I put a lot of effort into creating things that don't currently exist, haven't been ported, or are interesting to work on.

I'm not entirely sure I understood your question, but what this plugin does is fetch text from a URL (RAW) and allows you to display it in a game window or store that information in a variable for you to use as needed.

You can achieve this by using the plugin's included commands:


Greetings, and I hope I have answered your question!

I just came across your plugins, not gonna lie they all look so good I want to buy everything!
I have a question first:
Let's say I connected a url to the plugin,
-If I change the text in the url, will it dynamically change in-game as I'm playing?
-What would happen if the player loses their internet at the moment of playing?
Thank you!

Indeed, the plugin loads remotely every time you use the plugin command. If you make changes, you should be able to see those changes in real-time.

Keep in mind that due to the intricacies of how the internet works, including DNS, caching, and update times, the changes may not be 100% instantaneous. However, I can assure you that the plugin dynamically retrieves information.

The plugin also has support for scenarios where the user doesn't have internet access or there's a connection error. In such cases, it prevents the connection and returns an error message like "connection error" for the Open Online Text Window, or you can activate a switch when making a fetch (a request). If there's no connection for any reason, this switch is triggered, and you can then handle conditions as usual in your events. You can find more information about this in the plugin's help section.

Best regards!

Sounds fantastic! I wanted to ask, is there an option to edit the path(url) ingame? I mean, the player can enter url to display your own text, for example? 

Hello! I'm glad you like the plugin. You define a Base URL, within there, all content is configured inside the URL. In the full version you can use online text command to use a text inside another url. It is difficult to explain but easy to understand. Everything is used from plugin commands, so you can change the Base URL as many times as necessary. I sincerely recommend that you try it because it is very complex to explain in text.

Thank you, I think I uderstood. Gonna buy it and check it out!

If you have any doubts I'm at your order!

Thank you so much for being so kind.

Nice plugin! I bought it :D

It's not necessary for the project I'm developing now, but it'll come in handy when I make a bigger project later!

Thank you for making a great plugin.

Thanks for the support! If you need any information about how it is used, or find any need to be able to add it to the system, tell me and I will try to solve them. I send you a greeting!