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Radio System

Hello! Thank you very much for your interest in our plugin:
Radio System.

Before we continue, we would like to remind you that all of our plugins work within the environment:   
RPG Maker MZ ↔ PC Windows ↔ NWJS

If you use other platforms or devices, we cannot guarantee correct operation because unfortunately we have no way to test them. Please keep this in mind before proceeding.

Below you’ll find more details about what this plugin offers.

Plugin Overview

Name of the pluginRadio System
Platform:RPG Maker MZ
Available versionsDemo: Yes | Full: Yes
Sample project included?No

FULL-EXPERIENCE MODE

Not Available

Plugin Details: Radio System

With this plugin, you can incorporate a fully functional, interactive radio system into your game. It provides a visual interface that allows players to listen and discover new stations while they explore your world.

Unlike modern music players, the plugin is designed to mimic the feeling of a real-world radio, complete with frequency tuning and the ability to unlock specific broadcasts as the story progresses.

Features

  • Advanced Audio Handling: This plugin uses specialized audio technology to allow multiple sound channels at once; this means the radio can play independently of your game standard background music.

  • Dynamic Station Management: You have complete control over which stations the player can hear. You can setup playlists to game events, meaning a "Secret Station" will only appear in the radio list once the player has reached a specific point in the story or triggered a certain event.

  • Interactive Graphical Interface: The plugin adds a modern radio UI directly on your game screen. Players can easily toggle the radio on or off, adjust the volume, and switch between different frequencies using either the mouse or a gamepad.

Use Examples

  • Secret Frequency Collectibles: You can hide "radio frequencies" during your game as collectibles or rewards. A player might find a scrap of paper in a desk with a hidden number like 90.3; once they tune their radio to that exact 90.3 frequency, they might hear a secret message, a hint for a puzzle, or a rare music track that wasn't available before.

  • World-Building & Immersion: Use the radio to tell your story without stopping the gameplay. You can have a "News Station" that updates the broadcasts after every major boss fight or plot twist.

Difficulty of use of this plugin:

This plugin must be considered as difficulty: Easy

Differences between the Versions

Demo versions are early builds of the plugin. They have fewer features and differ significantly from the full releases. However, they serve as examples: they allow you to quickly grasp what the plugin can do and often provide enough functionality for smaller projects.

Demo versions do not receive direct updates. As they are early editions, their contents have been improved and updated in the full versions. The demos are free to download on itch.io using the “Download Demo” button.

Full versions are the complete releases of the plugin. They include all features and receive ongoing feature updates and constant support. (Remember that support is always provided for the most recent version of the plugin.)

For more information about versions, updates, and support, please visit our support page:

If you have any questions or suggestions, we would love to hear from you and help.

https://undermax.online/undermax/support.html.

What is a FULL EXPERIENCE MODE plugin?

At Undermax we always want you to have the best experience, and we know that DEMO versions don't always showcase all the plugin's capabilities. Maybe you're unsure whether to buy the FULL version of the plugin. That's why, in some of our plugins, you can download and run a demonstration example of that plugin in its FULL version so you can try it in a closed and safe environment.

This lets you explore in greater detail those features and improvements that the DEMO version doesn't offer.

Keep in mind that the FULL EXPERIENCE MODE only lets you run the plugin in this project and it will not be compatible with other personal projects. This means you wouldn't have access to the original plugin file, which you would receive if you purchased the FULL version.

FULL EXPERIENCE MODE plugins are only compatible with PC devices running Windows, which is the environment we work with.

For more information on this topic, visit our website or contact us directly through our support page: https://undermax.online/undermax/support.html

Additional Information

All of our plugins are built to work with RPG Maker MZ in its vanilla state: Without other plugins installed. We strive for maximum compatibility, but not all plugins can be guaranteed to work together 100%. We encourage you to test combinations and contact us if you have questions so we can help ensure you have the best experience.

Our priority has always been, and will continue to be, providing innovative, easy-to-use plugins and helping your game reach the next level!

How to Get the Plugin

You can buy and download all of our plugins through the itch.io platform. This allows you to download them as many times as you like via "My Collections":

In addition to purchasing the plugin on itch.io, you can also do so on our official website:
https://undermax.online/buy-plugins-credits/.

* Prices may vary according to taxes and withholdings depending on your country.

Video & Sample Project

Most of our plugins come with an explanatory and demonstration video. These videos help you see how the plugin works before you buy. All videos are recorded using the full version of the plugin, so you can learn about its use, requirements, installation methods and configuration in more detail. It’s important to watch these videos so you can see the plugin in action.

Many plugins also come with a sample project. This not only provides you with the plugin file, but also an RPG Maker MZ project containing a simple example so you can see how it’s configured. Studying the demo will make it easier to implement the plugin in your own project. We encourage you to explore the demo to get the most out of the plugin!

Language & Documentation

Plugin language and documentation: all of our plugins are developed in English and include documentation to help you discover all of the additional features and options that might not be shown in the sample project or video. Be sure to read the documentation so you don’t miss anything.

Plugin Parameters & Arguments

Plugin parameters and arguments: most of our plugins include a description of each parameter and argument, making it easy to understand what each item means and what aspect of the plugin you are modifying.

Terms of Use & F.A.Q

You can find all of this information on our official website. Please visit the following links for more details:

Licence Terms: https://undermax.online/undermax/LicenceTerms.html

Privacy & Refund Policy: https://undermax.online/undermax/privacy_and_refunds.html

Plugin's Codes Purchase & Redemption - Terms & Conditions: https://undermax.online/undermax/plugin-codes-terms.html

Plugin's Codes F.A.Q: https://undermax.online/undermax/plugin-codes-faq.html

If you have any questions, inquiries, or suggestions, remember you can contact us directly through our website: https://undermax.online/undermax/support.html

About Our Promotions

We regularly run exclusive promotions and discounts using the Itch.io platform, letting you acquire our plugins at a better price. We recommend visiting our Itch.io page frequently and Follow us on Itch.io.

We also offer different promotions and special bundles that gather several of our plugins and let you get more plugins for a better price. You can check them out in the Promotions section on our website: https://undermax.online/promos.html

And from our main Itch.io page: https://undermax.itch.io

Still Want More?

Discover all our plugins by visiting our plugin database: https://undermax.online/

You can also use our Windows application: Undermax Cloud: https://undermax.online/undermax/cloud/download.html

And of course, from our main Itch.io page which lets you discover all our plugins quickly and easily! We look forward to seeing you! https://undermax.itch.io

We hope you enjoy the plugin and we are here to help with anything you need.

Remember that by acquiring the plugin you are supporting us tremendously and enabling us to continue creating quality content that you can bring into your own projects.

Let’s keep growing and creating more projects together!

Purchase

Get this plugin and 4 more for $19.99 USD
View bundle
Buy Now$6.99 USD or more

In order to download this plugin you must purchase it at or above the minimum price of $6.99 USD. You will get access to the following files:

radio-system-plugin.zip 155 MB
Version EXCLUSIVE FOR RPG MAKER MZ

Development log

Comments

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Hi Undermax, I want to buy it, but have some questions about the functionality. Is there a way to determine which sound is being played, or which frequency is being played?

1) I want to I want to trigger the event or turn on Switch or ShowText when the player choice the correct frequency/sound. 

2) Is there a way to make the sound only play when a switch is turned on, otherwise, even if the player selects the correct frequency, the sound will not play? 

Hi! Thanks for reaching out. Let me inform you:

At the moment, the plugin does not include functionality to detect which song or frequency is currently being played, however, this is something that could be added in a future update of the plugin.

Regarding your second question, the system currently allows you to block entire Playlists, but not individual tracks.

This means you can make the radio only play the desired station if a specific Switch is ON. Otherwise, the station will not appear in the list and white noise will be played instead.

I hope this clarifies your questions. Have a great day! ^^

Best regards,
Undermax

(2 edits)

Thanks for the quick reply! It's good to know that I can unlock each sound using the switch.

Regarding point 1, I wonder if the radio sound is the same as the sound play function of RPG Maker?

I mean, I can use script: AudioManager._currentBgm.name === "Battle1" to check if the Battle1 sound is playing in the game or not.

So, I wonder if this script works with this plugin to determine what sound this plugin is playing?

Hello, responding to your question. In this case, it's different. What we are using are mainly HTML5 Sound features since this allows us to have multiple audio channels, which is what we needed for the plugin to work correctly. RPG Maker MZ has channel limitations, so it is handled differently :)

Anyway, I invite you to try it out and see if it works for you and is useful. If you need anything, I will try to help you.

Thank you for the reply. I will try out this awesome plugin!

🩵

Is the music in the demo allowed to be used in comericially sold games?

Hello! How are you? Well, I really couldn't give you an answer to that Because the music used allows reuse as long as credits are given. I really don't know if the YouTube channel where I got it from has a resale clause. I would recommend you to have your own music and song selection to avoid problems.  The music information where I got it from I think I put it in the credits file. 

Thanks for the fast reply

Is there a way to add and remove tracks based on events/switches?

How are you doing? Thanks for your message.

Unfortunately, my friend, since the way the plugin works, that's not possible. What you can do is show playlists based on whether a switch is active or not, but individual songs can't be hidden since the system handles files independently.

Is it possible to customize the UI to fit the rest of the game UI?

Hello. How are you? The system uses CSS and HTML in general, Reason why it doesn't use the default Window Skin of rpg maker. You can customize various aspects such as colors, sizes, And other aspects from the plugin parameters. But if you want to use your game's windownskin then unfortunately it won't be possible. In any case, you're sure to find a style that suits your project well. :)