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hello there, thanks a lot for this plugin. 

I have a simple question: what would be the dcript call to be able to call the radio scene without having to use a keyboard button ? I would like to include it into a custom menu but I don't know how to call the scene.

Thanks a lot for your work.

Hello! Thank you for your comment.

I’m glad you liked the plugin and that it has been useful to you! :)

Of course, let me explain. The plugin already includes plugin commands so you can use it normally through events and event commands.

This means you can call it with the corresponding plugin command from any event, or with a normal script call using the following script commands:

For in-game use:

Open: PluginManager.callCommand(this, "RadioSystem", "ForceShowRadioUI", {});

Close: PluginManager.callCommand(this, "RadioSystem", "ForceHideRadioUI", {});

Although this last one should usually be irrelevant, I’m sharing it just in case.

And if you need to call it from another plugin, for example, you should be able to use the following depending on the situation. Most likely, this should work:

PluginManager.callCommand(null, "RadioSystem", "ForceShowRadioUI", {});

I remain at your disposal!

Best regards, and good luck with your project! ^^

thanks for the quick and complete answer.

I feel kind of stupid cause being new to the mv/mz style of rpg maker, I didn't think of looking at the plugin commands ><

Thanks for your plugins, they are awesome and I already use several of them in my project.


Wishing you the best and thanks again

Hi Undermax, I want to buy it, but have some questions about the functionality. Is there a way to determine which sound is being played, or which frequency is being played?

1) I want to I want to trigger the event or turn on Switch or ShowText when the player choice the correct frequency/sound. 

2) Is there a way to make the sound only play when a switch is turned on, otherwise, even if the player selects the correct frequency, the sound will not play? 

Hi! Thanks for reaching out. Let me inform you:

At the moment, the plugin does not include functionality to detect which song or frequency is currently being played, however, this is something that could be added in a future update of the plugin.

Regarding your second question, the system currently allows you to block entire Playlists, but not individual tracks.

This means you can make the radio only play the desired station if a specific Switch is ON. Otherwise, the station will not appear in the list and white noise will be played instead.

I hope this clarifies your questions. Have a great day! ^^

Best regards,
Undermax

(2 edits)

Thanks for the quick reply! It's good to know that I can unlock each sound using the switch.

Regarding point 1, I wonder if the radio sound is the same as the sound play function of RPG Maker?

I mean, I can use script: AudioManager._currentBgm.name === "Battle1" to check if the Battle1 sound is playing in the game or not.

So, I wonder if this script works with this plugin to determine what sound this plugin is playing?

Hello, responding to your question. In this case, it's different. What we are using are mainly HTML5 Sound features since this allows us to have multiple audio channels, which is what we needed for the plugin to work correctly. RPG Maker MZ has channel limitations, so it is handled differently :)

Anyway, I invite you to try it out and see if it works for you and is useful. If you need anything, I will try to help you.

Thank you for the reply. I will try out this awesome plugin!

🩵

Is the music in the demo allowed to be used in comericially sold games?

Hello! How are you? Well, I really couldn't give you an answer to that Because the music used allows reuse as long as credits are given. I really don't know if the YouTube channel where I got it from has a resale clause. I would recommend you to have your own music and song selection to avoid problems.  The music information where I got it from I think I put it in the credits file. 

Thanks for the fast reply

Is there a way to add and remove tracks based on events/switches?

How are you doing? Thanks for your message.

Unfortunately, my friend, since the way the plugin works, that's not possible. What you can do is show playlists based on whether a switch is active or not, but individual songs can't be hidden since the system handles files independently.

Is it possible to customize the UI to fit the rest of the game UI?

Hello. How are you? The system uses CSS and HTML in general, Reason why it doesn't use the default Window Skin of rpg maker. You can customize various aspects such as colors, sizes, And other aspects from the plugin parameters. But if you want to use your game's windownskin then unfortunately it won't be possible. In any case, you're sure to find a style that suits your project well. :)