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💼 Simple Trade System 💼

Enhance your RPG Maker MZ game with this plugin. This plugin enables dynamic trading between players and NPCs, offering customizable conditions, an advanced UI, and flexible asset support—including items, money, and variables—to enrich your gameplay!

✨  Differences Between DEMO and FULL Versions ✨

Feature DEMO Version FULL Version
Trade Limit feature No Yes
Asset Types Supported Items, Weapons, Armors Items, Weapons, Armors, Money, Variables
Appearance Conditions Not Supported Supported  
Exchange Type Options Standard (Score-Based) Standard & "Secret by Percentage" Mode
Custom Parameters Basic UI  A more advanced UI Customization 
Trade Logic Simple Score Comparison Dynamic Success Chance with Random Roll (Secret Mode)
Encrypted Code Yes No
Access to Future Updates No Yes

⚠️ Note: Some functions are only available in the FULL version of the plugin.

🛠️ Key Features of Simple Trade System

  • 💰 Versatile Trade Assets
    Empower your game with flexible trading options! Exchange a wide variety of assets including items, weapons, armor, gold, and even game variables.
  • 📊 Real-Time Trade Feedback
    Engage players with a dynamic progress gauge and instant audio-visual cues that ensure both sides of the deal are satisfied before finalizing a trade.
  • 🔍 Conditional Item Availability
    Use advanced conditions—driven by switches and variables—to control when items appear, adding strategic depth and immersive gameplay.
  • 🎮 Interactive Quantity Selection
    Enjoy an intuitive quantity selection window featuring precise controls, quick-set options (Zero, Max, ±10), and clear indicators of available units.
  • 🎲 Exciting Secret Trade Mechanics
    Introduce an element of suspense with “Secret by Percentage” mode, where trade success is determined by calculated odds, blending risk and reward.
  • 🔒 Persistent Trade Limits
    Maintain balanced gameplay with configurable stock limits that carry over between trades, ensuring consistency and strategic repeatability.

Get Item Trader Plugin! 
NOW🚀

Purchase

Get this plugin and 2 more for $12.99 USD
View bundle
Buy Now$6.99 USD or more

In order to download this plugin you must purchase it at or above the minimum price of $6.99 USD. You will get access to the following files:

trade-plugin.zip 18 kB
Version EXCLUSIVE FOR RPG MAKER MZ

Download demo

Download
ItemTraderDEMO.js 74 kB

Comments

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(1 edit)

Works great. Aside for some specific things that are specific to my project, such as the ability randomize is limited. also The option to turn off the quantity screen would be cleaner for games where you only sell 1 item at a time

Hello my friend, thank you for your support.

I'm sorry you're experiencing issues with the plugin. Let's explain a few aspects:

I would assume you've already watched the explanatory and demonstrative video of the plugin. In it, it shows how the system works correctly.

The system is currently not compatible with the use of Variables to select "Random" objects from the plugin command (In my opinion, doing this would also complicate the general functioning of the plugin a bit).

Indeed, the "Appearance Conditions" system creates an array where all those conditions must be met for that item to appear.

As for keyboard compatibility... I'm not sure what you're referring to, I haven't detected any issues, whether using keyboard, controller, or mouse. To perform the trade, you need to hold down the "SHIFT" key for the amount of time you've chosen in the plugin's parameters.

What I can offer is to upload the demo I used in the video, and you can take a look at it to see if that helps you perhaps understand more clearly how the plugin works.

I'm currently quite busy with many things, but I may be able to release an update soon to allow for better customization of the plugin and fix some minor bugs.

Best regards!

I wasn't pushing the shift, button, that's why i wasn't able to do the trade. as for the keyboard compatibility, its the "cancel trade" part that is unresponsive, the rest works fine. Ill check in later on down the line and see if there's any updates. most of the problems are just specific to my project I'm sure. for general purpose I'm sure it works great. Ill update my first comment

Love this plugin it is perfect for the card trading in my game, but having one issue. The mouse is off sync when I click an option button it does nothing I have to move the mouse up near the top left corner to select one of the buttons. The keys all work, but the mouse is way off center for me.
This is most likely on my end since I use other plugins (primarily yours and VisustellaMZ plugins) also using 1080p for resolution which sometimes makes plugins incompatible.

Hello, how are you? 👋🏻
I'm glad you like the plugin, and I'm sorry to hear you're experiencing issues with it.

Mmm... What you're mentioning is really strange since it doesn't happen to me.
Remember that if it’s a compatibility issue, I may not always be able to help, but I’ll at least try:

I need you to do me a favor—I need to be able to replicate the error on my system so I can analyze the cause in depth and try to fix it. For that, I need you to send me a copy of your project or a technical demo so I can replicate the error. (Just attaching a debug map to replicate the situations is enough)
Please remember to include everything necessary for me to simulate the same environment. Don't forget to include all resources and conditions (e.g., files, plugins, etc.), including the rpgproject file with the raw js, data, and other folders, so I can open the RPG Maker editor and run all the necessary tests.

For this, I ask you to contact me using the Support form and following the steps indicated by the system:

https://undermax.online/undermax/support.html

I look forward to your response! Best regards

Looks fabulous. I'm sure that the video explains everything and I'm going to watch it when I have time. Just to get some more quick information, where do you set up the "trade shop?" In the event or in the plugin manager? Thanks

I'm glad you like it. 🎉

Correct, the video explains everything perfectly as always.

You can adjust some general aspects of the plugin itself in the plugin parameters, vut the launch and configuration of the Trade scene is handled from the Plugin Command with your events normally.

I hope I have solved your question :)