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Ultimate Gacha Minigame

Hello! Thank you very much for your interest in our plugin:
Ultimate Gacha Minigame.

Before we continue, we would like to remind you that all of our plugins work within the environment:   
RPG Maker MZ ↔ PC Windows ↔ NWJS

If you use other platforms or devices, we cannot guarantee correct operation because unfortunately we have no way to test them. Please keep this in mind before proceeding.

Below you’ll find more details about what this plugin offers.

Plugin Overview

Name of the pluginUltimate Gacha Minigame
Platform:RPG Maker MZ
Available versionsDemo: Yes | Full: Yes
Sample project included?Yes (Full)

FULL-EXPERIENCE MODE

Available to download

Plugin Details: Ultimate Gacha Minigame

With our Ultimate Gacha Minigame plugin, creating a game with this functionality is truly a pleasure!

We have perfected what we learned in our previous plugins in this series and have listened to your feedback and suggestions to launch the definitive version of this plugin!

If you want to create a game with "Gacha" mechanics in a simple, easy-to-use, and super customizable way, then this is your plugin!

Features

  • You are in control:
    Manage as many gachas as you want: Thanks to our easy configuration and the amenities that RPG MAKER MZ offers, you will have the system running as you wish in no time!

  • Customize to the maximum:
    Choose everything you want: Banners, Texts, Gacha Content, show videos, activate switches, modify variables... With this plugin there is no customization that you cannot achieve. It all depends on how detailed you are.
  • Unlock Characters:
    One of the exclusive novelties of this plugin compared to its previous versions!
    Now you can unlock characters and add them to your party by collecting Fragments of that Character. Collect the required amount and have your players get better fighters or unique and legendary heroes in a very simple way and directly implemented in the plugin!
  • Simple Rarity Control:
    We have made this easier so that you use a rarity system based on colors and that it is much more attractive to the eye!
    What will you get? A legendary one in Bright Orange? Or maybe a simple Common rarity item in white...? Create as many as you want with our super simple Rarity manager and excite your players more!
  • Unlimited Payment Methods:
    Limit ourselves to just the game's Money? 
    Not at all! Here we accept everything! 
    Pay for your Gacha's with the coins you decide using the game's Variables and the icon you want to show.
    Perfect for synchronizing it with your additional currency system such as Diamonds, Premium Coins, and everything you can think of!
  • Transaction History and Probability Window:
    Why doesn't that legendary object you want so much come out?
    What? It only has a 0.4% chance of coming out? Ah... That explains everything...
    Show (Or Hide according to your preference) this information to the player and show what things that Gacha contains and the rate at which that reward will be touched.
    You can even see the entire transaction history to remind the player of all the money they spent without getting that beautiful legendary... Or simply to remind them of what things they have gotten in their previous rolls...
  • Precise Reward and Gacha Control:
    Do you want to make a user only access a Gacha or a reward if certain conditions are met? No problem!
    We have control of conditions for the appearance of everything you may need. We really thought of everything to help you create the Gacha game of your dreams!

  • Simple to use and elegant interface:
    We use a simple, easy-to-use Interface that is compatible with everything you might use in your game!
    Just take care of bringing the graphic content and configuring the gachas to your liking and the plugin will take care of the rest!

Use Examples

  • Gachas by Categories:
    We could have an NPC that gives us access to exclusive Gachas of Weapons and Protectors. Another one that takes care of common objects. Another one that takes care of the Heroes. Or maybe just a machine that puts all the Gachas together in one place! 
    You choose what you want to show and in what order!
  • Gachas for Seasons or Limited Time?:
    Of course, because there is nothing better than encouraging your players to continue playing your game if they can get different rewards for a limited time or during a specific period. Don't limit yourself with just static content and vary the content at the times you think are convenient.
  • You are VIP: Thanks to our Limited Spins system you can even make regular users only have 3 spins... But since you are VIP, you will have 5 Spins to do! So getting that legendary sword will be easier! It's good to have privileges eh ;)

Difficulty of use of this plugin:

This plugin must be considered as difficulty: Medium

Differences between the Versions

Demo versions are early builds of the plugin. They have fewer features and differ significantly from the full releases. However, they serve as examples: they allow you to quickly grasp what the plugin can do and often provide enough functionality for smaller projects.

Demo versions do not receive direct updates. As they are early editions, their contents have been improved and updated in the full versions. The demos are free to download on itch.io using the “Download Demo” button.

Full versions are the complete releases of the plugin. They include all features and receive ongoing feature updates and constant support. (Remember that support is always provided for the most recent version of the plugin.)

For more information about versions, updates, and support, please visit our support page:

If you have any questions or suggestions, we would love to hear from you and help.

https://undermax.online/undermax/support.html.

What is a FULL EXPERIENCE MODE plugin?

At Undermax we always want you to have the best experience, and we know that DEMO versions don't always showcase all the plugin's capabilities. Maybe you're unsure whether to buy the FULL version of the plugin. That's why, in some of our plugins, you can download and run a demonstration example of that plugin in its FULL version so you can try it in a closed and safe environment.

This lets you explore in greater detail those features and improvements that the DEMO version doesn't offer.

Keep in mind that the FULL EXPERIENCE MODE only lets you run the plugin in this project and it will not be compatible with other personal projects. This means you wouldn't have access to the original plugin file, which you would receive if you purchased the FULL version.

FULL EXPERIENCE MODE plugins are only compatible with PC devices running Windows, which is the environment we work with.

For more information on this topic, visit our website or contact us directly through our support page: https://undermax.online/undermax/support.html

Additional Information

All of our plugins are built to work with RPG Maker MZ in its vanilla state: Without other plugins installed. We strive for maximum compatibility, but not all plugins can be guaranteed to work together 100%. We encourage you to test combinations and contact us if you have questions so we can help ensure you have the best experience.

Our priority has always been, and will continue to be, providing innovative, easy-to-use plugins and helping your game reach the next level!

How to Get the Plugin

You can buy and download all of our plugins through the itch.io platform. This allows you to download them as many times as you like via "My Collections":

In addition to purchasing the plugin on itch.io, you can also do so on our official website:
https://undermax.online/buy-plugins-credits/.

* Prices may vary according to taxes and withholdings depending on your country.

Video & Sample Project

Most of our plugins come with an explanatory and demonstration video. These videos help you see how the plugin works before you buy. All videos are recorded using the full version of the plugin, so you can learn about its use, requirements, installation methods and configuration in more detail. It’s important to watch these videos so you can see the plugin in action.

Many plugins also come with a sample project. This not only provides you with the plugin file, but also an RPG Maker MZ project containing a simple example so you can see how it’s configured. Studying the demo will make it easier to implement the plugin in your own project. We encourage you to explore the demo to get the most out of the plugin!

Language & Documentation

Plugin language and documentation: all of our plugins are developed in English and include documentation to help you discover all of the additional features and options that might not be shown in the sample project or video. Be sure to read the documentation so you don’t miss anything.

Plugin Parameters & Arguments

Plugin parameters and arguments: most of our plugins include a description of each parameter and argument, making it easy to understand what each item means and what aspect of the plugin you are modifying.

Terms of Use & F.A.Q

You can find all of this information on our official website. Please visit the following links for more details:

Licence Terms: https://undermax.online/undermax/LicenceTerms.html

Privacy & Refund Policy: https://undermax.online/undermax/privacy_and_refunds.html

Plugin's Codes Purchase & Redemption - Terms & Conditions: https://undermax.online/undermax/plugin-codes-terms.html

Plugin's Codes F.A.Q: https://undermax.online/undermax/plugin-codes-faq.html

If you have any questions, inquiries, or suggestions, remember you can contact us directly through our website: https://undermax.online/undermax/support.html

About Our Promotions

We regularly run exclusive promotions and discounts using the Itch.io platform, letting you acquire our plugins at a better price. We recommend visiting our Itch.io page frequently and Follow us on Itch.io.

We also offer different promotions and special bundles that gather several of our plugins and let you get more plugins for a better price. You can check them out in the Promotions section on our website: https://undermax.online/promos.html

And from our main Itch.io page: https://undermax.itch.io

Still Want More?

Discover all our plugins by visiting our plugin database: https://undermax.online/

You can also use our Windows application: Undermax Cloud: https://undermax.online/undermax/cloud/download.html

And of course, from our main Itch.io page which lets you discover all our plugins quickly and easily! We look forward to seeing you! https://undermax.itch.io

We hope you enjoy the plugin and we are here to help with anything you need.

Remember that by acquiring the plugin you are supporting us tremendously and enabling us to continue creating quality content that you can bring into your own projects.

Let’s keep growing and creating more projects together!

Updated 13 days ago
StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorUndermax
Tagsaddon, Characters, Gacha, minigames, plugin, RPG Maker, RPG Maker MV, RPG Maker MZ, rpg-maker-mz-gacha-system, rpg-maker-mz-plugin

Purchase

Get this plugin and 2 more for $14.99 USD
View bundle
Buy Now$7.99 USD or more

In order to download this plugin you must purchase it at or above the minimum price of $7.99 USD. You will get access to the following files:

ultimate-gacha-minigame-plugin.zip 72 MB
Version EXCLUSIVE FOR RPG MAKER MZ

Download demo

Download
Ultimate Gacha Minigame (DEMO) - Example Project.zip 72 MB
Download
Ultimate Gacha Minigame - Full Experience Mode.exe 135 MB

Development log

Comments

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Great plugin, helped me a lot. Also, if I may give a suggestion for a future plugin if you want to do. A plugin that can bring some systems from extraction shooters in RPG Maker MZ, for example the grid based inventory where items can take multiple slots, backpack and other stuff you can equip that have storage, when searching a container you will need to wait and items won't be displayed right away, the option to designate maps as raid zones where a time will tick and you will have that time to extract from the map in real life minutes, the raid zones can have different difficulties and based on that the loot will be better or worse. Option to control lootable containers that once you are out of the raid to refresh. Also, the health system, should be split into 2 parts, Split(The way you see it in games like Arena Breakout and Tarkov, where each limb has it's own health and if your thorax or head get to 0 it's instant death, with the option to have a self revive item or to forbid it when dead) and then the 2nd option will be cummulative(like you see in Delta Force, no more limb splitting), debuffs will be handled by the player based if a limb is reduced to 0 hp or not in the split system or in the cumulative one if the player has a debuff(like arm injury or something). The combat system, well, that shouldn't change too much, aside from keeping the turned based combat, there should be options to shoot certain body parts or to attack them with a meelee weapon, shouldn't really be that herad(Or I think so) and matters on what system you play, enemies can have split health as well or cummulative. And maybe other sutff you see in those type of games. I am giving you an idea  and I know this can be done with custom events and stuff, but it does require a lot of work, I did something similar in one game I am working on but I can't refine it without plugins and my coding skills outside eventing don't really exist. But it's up to you if you want to develop something like this, I know it will be a lot of work.

Hello! I'm glad to hear you liked the plugin. 😉

I really appreciate the time you took to write your message and share your idea.

Let me explain:

What you're suggesting sounds more like a commissioned project rather than a single plugin. It would require multiple systems working together, lots of custom plugins, and many changes to the engine's core behavior.

Unfortunately, I don’t work on commissions. I know there are many talented developers out there who might be able to take on something like this, but keep in mind that it would likely require a lot of work, time, and could end up being quite expensive.

My plugins are designed to be easily adapted to different kinds of projects. That’s why, although I appreciate the concept, I won’t be able to implement all those complex mechanics and systems you mentioned.

However, I’ll definitely keep in mind some of the features you suggested, especially those that could be applied more broadly and easily across different projects.

If there’s anything else I can help you with, Don't hesitate to tell me. Thanks again for your time and support. 

Best regards!

Hello! Thanks for this amazing plugin! It works like a dream! I was wondering if a pity system could be set in this like in Gacha Minigame 2. I cant seem to find the option if it can but if it cant, is it something you plan on adding in here as well?

Hi! Thanks for your message. I’m glad you liked the plugin. ^^

Could you explain in more detail exactly which functionality you mean by “Pity”?

I’d like to make a few clarifications:

  • If you’re referring to a Guaranteed Rewards system when you make X pulls, both versions of the plugin include that feature. It simulates the concept some games have of: "Buy This Bundle and Get at Least One Guaranteed 5-Star Item."

  • If you’re referring to a system where the probabilities are cumulative and there’s a “global” counter of all pulls made to award a prize after X pulls with no drops, I should mention that neither plugin includes that functionality.

If you can specify more precisely what you mean, I’ll be happy to answer more clearly.

Best regards!

Yes i was referring to the first option where you're guaranteed a rare item or character after making a certain amount of pulls! (Its called a pity system in most gacha games!) I found the guaranteed rewards list in the accepted payments menthods section but I was confused as to whether that works by giving you said reward when you hit, lets say 90 pulls, or it gives you the reward as soon as you roll with that payment method.

To clarify even more. Genshin's pity system works where after 90 pulls, you get the guaranteed highest rarity item on the banner and after you hit that 90 pulls, your "pity", which is essentially your pull count, gets reset to 0 to start the count all over again. There are more nuances to the system such as whether you're guaranteed to get the limited 5 star on your current 90 pulls or not,  and your pity resetting right after you get a 5 star regardless of if its the limited 5 star or not, but the most basic parts of it is what I described and what I was looking for

Thank you for your clarification:

In both versions of the plugin, the functionality is similar, but not the same:

In the Ultimate Gacha Minigame, since it's built in a different way, what guarantees the rewards is the specific selected "Selectable" (let's call it "the button itself"). This means that using that option will give us the reward(s) of rarity "X" that we choose. That’s why it's within the Payment Methods, because it's related to the chosen payment method. And this gives you better control over the rewards received, as it allows more specific control over each reward.

In Gacha Minigame 2, it is configured as a general and global parameter, and regardless of the Gacha you perform, it will use those options so that if the count of rolls made reaches X or more, it grants X rewards of X rarity level. This applies to all gachas created, and you cannot control each one individually.

As you can see, they are similar, but not exactly the same. The Ultimate Gacha Minigame offers more direct and specific control over each button, while Gacha Minigame 2 is less specific but faster to configure.

I want to mention that each version of the minigame is different, and it's not that one replaces the other, but rather that they work in different ways and adapt in one way or another to the developer.

Now, returning to your main question:

No, neither of the two includes a system similar to the one you mention (nor was it my intention to copy it), as no record of previous rolls is kept.

Since I don’t fully know or understand how the system you mention works, you’ll understand that it’s difficult for me to program it, as I need to first fully understand how it works in detail and then translate that logic into code, adapting it to my current system. I can’t guarantee anything for now, but I’ll try in a future update to add to the Ultimate Gacha Minigame a functionality that aims to resemble what you mentioned. I hope I’ve answered all your questions. Best regards!