RPG MAKER MZ Plugin: Visual Pathfinding

✨ Visual Pathfinding System
Plugin for RPG MAKER MZ
✨ Enhance Your Game with Visual Pathfinding: The Visual Pathfinding System plugin lets players visualize their path to a specific event using animated particles. This system adds a visual layer of guidance in your RPG game.
🎨 Customizable Particle Effects: Easily modify particle size, color, speed, and other attributes to create a visually pleasing experience for your players.
📍 Dynamic Path Updates: Paths automatically update as the player or event moves, ensuring accurate visual guidance in real-time.
🛤️ Terrain-Aware Pathfinding: The system uses terrain tags to prioritize easier terrain, ensuring smooth navigation around obstacles.
📝 Show Custom Information Text: You can display custom text when a path is shown, enhancing the player's journey with additional context or instructions.
For more details, check out the video attached to the plugin!
Updated | 22 days ago |
Status | Released |
Category | Assets |
Author | Undermax |
Tags | pathfinding, plugin, RPG Maker, RPG Maker MV, RPG Maker MZ, rpg-maker-mz-plugin, rpg-maker-plugin, Tilemap, visustella |
Purchase
In order to download this plugin you must purchase it at or above the minimum price of $5.99 USD. You will get access to the following files:
Comments
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Hi! Does this work during game development? I hate that MV doesn’t show you movement like MZ does.
Hello? How are you?
I guess you mean if the plugin works during the project’s $Debug or $Test mode, that is, when we run it with the little “Play” button.
Well, if that’s the case, of course it does. The content in development mode and when the game is exported/compiled should basically be the same, it would be very inconvenient otherwise 😅
Now, if you mean something else… I’d really need you to explain your question a bit more. Cheers!
Sorry! I meant like, when you’re doing “movement route” and stuff? Sorry I genuinely don’t know how to explain. 😭
Like MZ has a visualizer that shows you where characters will move to when doing movement routing. Is this plugin like that?
Ahh, now I see what you mean. Yeah, that’s the movement route preview, something they added relatively recently in MZ.
Well, the plugin basically does what you can see in the video. It creates a path of little dots leading to a specific destination, which helps the player orient themselves better to, for example, find an NPC, a shop, or something in particular. This plugin really shines on large maps where getting lost is relatively easy 😅
So, Keep in mind that all plugins run when the project itself is executed. Unfortunately, RPG Maker doesn’t support plugins that modify the base functionality of the program itself.
I hope that helped! If you need anything else, just let me know!
Oh darn… thanks for explaining at least. Movement routing is such a mess in MV. If there was a way to add a visualizer like in MZ, I would cry tears of joy. Only reason I haven’t switched over to MZ is that I’ve already spent a ton on MV plugins, and some aren’t ported to MZ. 😭
Of course, I get you, and yes, a preview really helps a lot. I’ve been working with RPG Maker for years myself (over 15 years of experience), so at this point memorizing coordinates and understanding how they work has basically become second nature to me, haha.
Still, I know there are plugins that make this task much easier. For example, some let you skip having to enter coordinates manually and instead just “walk to X map coordinate or X event” directly through a plugin command. I suppose MV must have something like that.
And yes, that’s true. MV has tons of plugins. The case with MZ is a bit more complicated, because it’s by no means a bad engine; in fact, I personally think it’s the best version of RPG Maker ever made. But many users don’t feel its price is justified compared to its predecessor (of course, that’s just personal opinion). Nowadays, there are already plenty of plugins for RPG Maker MZ, and the cases where MV has something that MZ still doesn’t are very few and quite specific.
But well, beyond whichever version one uses, what really matters is being satisfied with the end result. :)
This plugin is fantastic and a breeze to use! However, I've noticed that when I activate three Luna_Q plugins (Plus, Movement, and CollisionMap), the plugin doesn't seem to work as intended, even in maps that don't use the three Luna_Q plugins.
I'd be really grateful if you could help me figure out a solution! Thank you so much in advance.
Hello! Thank you very much for your support, and I’m glad you like it.
While I'm not familiar with those plugins, just from the names, I can understand what's happening:
What's happening is that plugins that modify the movement system, like those for pixel movement, will be incompatible with my plugin due to the way it functions.
As you know, RPG Maker operates on tiles, unlike other engines that work with coordinates. The pathfinding system performs calculations based on the tiles between point A and point B and calculates those distances in real-time. Pixel systems divide the tile into a bunch of mini-tiles, creating the "Pixel Movement" effect, which, of course, the system isn’t set up to use as a reference for calculations.
Adapting that would be quite complex, as it would mean redesigning the entire plugin from scratch and also analyzing how Luna Engine and other elements work. I'm sorry I can't help you with this matter on this occasion. Remember, any plugin that modifies the general functioning of the base RPG Maker MZ can cause compatibility issues.
If I can help you with anything else, let me know. Best regards.
Your plugin works great on the normal map, but it still doesn't show the instructions when I use the layer (just an image as layer). I think it might be because this image is on a higher layer than your navigation system is using, so it is overlaid. Can this be fixed? Thanks a lot.
Hello! Thank you for your message.
I am not familiar with how this plugin works. I tried downloading it from the author’s website, but I’m not fully understanding how it operates.
Please do the following: contact me through my support page and attach a pre-set demo (either from your current project or a new one) with all the configurations you're using, including event settings, graphics, plugin parameters, and any other details. Also, include all the necessary resources so I can simulate your issue (plugins, files, folders, etc.). Attach any extra information that might help me replicate the error and determine the problem.
My pathfinding plugin works with Pixi by creating a transparent canvas on a layer above the game, so it could be a zIndex issue, but I need to verify it to provide a more effective solution.
Please remember that I only make modifications to my own plugins. I don’t modify other authors’ code, which means that if the required change needs to be made in another plugin’s file, I won’t be able to assist, as I must fully respect their code and do not offer support for such cases. If the solution can be achieved through my plugin, then there won’t be any issues.
Please contact me at
https://undermax.online/undermax/support.html
by completing the corresponding form. You can upload what you need on Google Drive or another platform and attach the link if necessary. Everything you send is completely secure and will be deleted once the case is closed.
Best regards!
I have sent out a request as per your instructions.
Message seen and replied to!
:)
Can you make a spesific tutorial for the usage? i mean all of your plugins cuz following on vid not helping, try to make some word etc like visustella did spesific tutorial
Hello! Honestly, it’s super easy to use. You can check out how it works in the video.
For this plugin, just use the associated plugin command and follow the help information for each field. It’s really simple: select the map, choose the event you want to track, and fill in the requested details. That’s all there is to it!
If a tutorial is ever needed, I’ll make sure to include one, but in this case, the plugin is straightforward enough that you won’t need it. Just reading through the info and watching the video should be more than enough to get you started.
If you have any other questions, I’m here to help. Take care!