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Visual Pathfinding

Hello! Thank you very much for your interest in our plugin:
Visual Pathfinding.

Before we continue, we would like to remind you that all of our plugins work within the environment:   
RPG Maker MZ ↔ PC Windows ↔ NWJS

If you use other platforms or devices, we cannot guarantee correct operation because unfortunately we have no way to test them. Please keep this in mind before proceeding.

Below you’ll find more details about what this plugin offers.

Plugin Overview

Name of the pluginVisual Pathfinding
Platform:RPG Maker MZ
Available versionsDemo: Yes | Full: Yes
Sample project included?No

FULL-EXPERIENCE MODE

Not Available

Plugin Details: Visual Pathfinding

With this plugin you can incorporate a helpful visual pathfinding system into your game. It creates an animated trail of glowing particles, such as dots or simple effects, that appears on the map and leads the player from their current position directly to any chosen event or location.

The system handles all route calculations in the background, allowing to trigger navigation guides through simple plugin commands without manual coordinate tracking.

Features

  • Real-Time Path Recalculation: The visual trail updates its route instantly if the player or the target event moves. This makes sure the guide always points to the correct destination, even if the target is a moving NPC or if the player takes a detour.


  • Terrain-Aware Navigation: You can use map terrain tags to define which areas the path should prioritize. This makes the navigation system favor roads and paths over grass or difficult terrain.


  • Visual Style and Feedback: The plugin includes settings to adjust the color, size, and speed of the path particles to match your game’s aesthetic. Additionally, you can display a text message or specific instructions on the screen whenever a path is active.

Use Examples

  • Guided Exploration and Tutorials: During the early stages of your game, you can use the visual path to guide players through their first tasks. This helps them learn the layout of your starting area and understand the world's structure without the need for a complex mini-map system.


  • Objective and NPC Location: In games with expansive cities or dense forests, you can use this plugin to show the player the way to a specific shop, building, or character. The path acts as a guide that leads them directly to their next goal.

Difficulty of use of this plugin:

This plugin must be considered as difficulty: Easy

Differences between the Versions

Demo versions are early builds of the plugin. They have fewer features and differ significantly from the full releases. However, they serve as examples: they allow you to quickly grasp what the plugin can do and often provide enough functionality for smaller projects.

Demo versions do not receive direct updates. As they are early editions, their contents have been improved and updated in the full versions. The demos are free to download on itch.io using the “Download Demo” button.

Full versions are the complete releases of the plugin. They include all features and receive ongoing feature updates and constant support. (Remember that support is always provided for the most recent version of the plugin.)

For more information about versions, updates, and support, please visit our support page:

If you have any questions or suggestions, we would love to hear from you and help.

https://undermax.online/undermax/support.html.

What is a FULL EXPERIENCE MODE plugin?

At Undermax we always want you to have the best experience, and we know that DEMO versions don't always showcase all the plugin's capabilities. Maybe you're unsure whether to buy the FULL version of the plugin. That's why, in some of our plugins, you can download and run a demonstration example of that plugin in its FULL version so you can try it in a closed and safe environment.

This lets you explore in greater detail those features and improvements that the DEMO version doesn't offer.

Keep in mind that the FULL EXPERIENCE MODE only lets you run the plugin in this project and it will not be compatible with other personal projects. This means you wouldn't have access to the original plugin file, which you would receive if you purchased the FULL version.

FULL EXPERIENCE MODE plugins are only compatible with PC devices running Windows, which is the environment we work with.

For more information on this topic, visit our website or contact us directly through our support page: https://undermax.online/undermax/support.html

Additional Information

All of our plugins are built to work with RPG Maker MZ in its vanilla state: Without other plugins installed. We strive for maximum compatibility, but not all plugins can be guaranteed to work together 100%. We encourage you to test combinations and contact us if you have questions so we can help ensure you have the best experience.

Our priority has always been, and will continue to be, providing innovative, easy-to-use plugins and helping your game reach the next level!

How to Get the Plugin

You can buy and download all of our plugins through the itch.io platform. This allows you to download them as many times as you like via "My Collections":

In addition to purchasing the plugin on itch.io, you can also do so on our official website:
https://undermax.online/buy-plugins-credits/.

* Prices may vary according to taxes and withholdings depending on your country.

Video & Sample Project

Most of our plugins come with an explanatory and demonstration video. These videos help you see how the plugin works before you buy. All videos are recorded using the full version of the plugin, so you can learn about its use, requirements, installation methods and configuration in more detail. It’s important to watch these videos so you can see the plugin in action.

Many plugins also come with a sample project. This not only provides you with the plugin file, but also an RPG Maker MZ project containing a simple example so you can see how it’s configured. Studying the demo will make it easier to implement the plugin in your own project. We encourage you to explore the demo to get the most out of the plugin!

Language & Documentation

Plugin language and documentation: all of our plugins are developed in English and include documentation to help you discover all of the additional features and options that might not be shown in the sample project or video. Be sure to read the documentation so you don’t miss anything.

Plugin Parameters & Arguments

Plugin parameters and arguments: most of our plugins include a description of each parameter and argument, making it easy to understand what each item means and what aspect of the plugin you are modifying.

Terms of Use & F.A.Q

You can find all of this information on our official website. Please visit the following links for more details:

Licence Terms: https://undermax.online/undermax/LicenceTerms.html

Privacy & Refund Policy: https://undermax.online/undermax/privacy_and_refunds.html

Plugin's Codes Purchase & Redemption - Terms & Conditions: https://undermax.online/undermax/plugin-codes-terms.html

Plugin's Codes F.A.Q: https://undermax.online/undermax/plugin-codes-faq.html

If you have any questions, inquiries, or suggestions, remember you can contact us directly through our website: https://undermax.online/undermax/support.html

About Our Promotions

We regularly run exclusive promotions and discounts using the Itch.io platform, letting you acquire our plugins at a better price. We recommend visiting our Itch.io page frequently and Follow us on Itch.io.

We also offer different promotions and special bundles that gather several of our plugins and let you get more plugins for a better price. You can check them out in the Promotions section on our website: https://undermax.online/promos.html

And from our main Itch.io page: https://undermax.itch.io

Still Want More?

Discover all our plugins by visiting our plugin database: https://undermax.online/

You can also use our Windows application: Undermax Cloud: https://undermax.online/undermax/cloud/download.html

And of course, from our main Itch.io page which lets you discover all our plugins quickly and easily! We look forward to seeing you! https://undermax.itch.io

We hope you enjoy the plugin and we are here to help with anything you need.

Remember that by acquiring the plugin you are supporting us tremendously and enabling us to continue creating quality content that you can bring into your own projects.

Let’s keep growing and creating more projects together!

Purchase

Get this plugin and 59 more for $99.99 USD
View bundle
Buy Now
On Sale!
25% Off
$5.99 $4.49 USD or more

In order to download this plugin you must purchase it at or above the minimum price of $4.49 USD. You will get access to the following files:

visualpath-plugin.zip 11 kB
Version EXCLUSIVE FOR RPG MAKER MZ

Comments

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Deleted 192 days ago

Hello? How are you?


I guess you mean if the plugin works during the project’s $Debug or $Test mode, that is, when we run it with the little “Play” button.

Well, if that’s the case, of course it does. The content in development mode and when the game is exported/compiled should basically be the same, it would be very inconvenient otherwise 😅

Now, if you mean something else… I’d really need you to explain your question a bit more. Cheers!

Deleted 192 days ago

Ahh, now I see what you mean. Yeah, that’s the movement route preview, something they added relatively recently in MZ. 

 Well, the plugin basically does what you can see in the video. It creates a path of little dots leading to a specific destination, which helps the player orient themselves better to, for example, find an NPC, a shop, or something in particular. This plugin really shines on large maps where getting lost is relatively easy 😅

So, Keep in mind that all plugins run when the project itself is executed. Unfortunately, RPG Maker doesn’t support plugins that modify the base functionality of the program itself.

I hope that helped! If you need anything else, just let me know!

Deleted 192 days ago

Of course, I get you, and yes, a preview really helps a lot. I’ve been working with RPG Maker for years myself (over 15 years of experience), so at this point memorizing coordinates and understanding how they work has basically become second nature to me, haha. 

 Still, I know there are plugins that make this task much easier. For example, some let you skip having to enter coordinates manually and instead just “walk to X map coordinate or X event” directly through a plugin command. I suppose MV must have something like that.

And yes, that’s true. MV has tons of plugins. The case with MZ is a bit more complicated, because it’s by no means a bad engine; in fact, I personally think it’s the best version of RPG Maker ever made. But many users don’t feel its price is justified compared to its predecessor (of course, that’s just personal opinion). Nowadays, there are already plenty of plugins for RPG Maker MZ, and the cases where MV has something that MZ still doesn’t are very few and quite specific.

But well, beyond whichever version one uses, what really matters is being satisfied with the end result. :)

(2 edits)

This plugin is fantastic and a breeze to use! However, I've noticed that when I activate three Luna_Q plugins (Plus, Movement, and CollisionMap), the plugin doesn't seem to work as intended, even in maps that don't use the three Luna_Q plugins.

I'd be really grateful if you could help me figure out a solution! Thank you so much in advance.

Hello! Thank you very much for your support, and I’m glad you like it.

While I'm not familiar with those plugins, just from the names, I can understand what's happening:

What's happening is that plugins that modify the movement system, like those for pixel movement, will be incompatible with my plugin due to the way it functions.

As you know, RPG Maker operates on tiles, unlike other engines that work with coordinates. The pathfinding system performs calculations based on the tiles between point A and point B and calculates those distances in real-time. Pixel systems divide the tile into a bunch of mini-tiles, creating the "Pixel Movement" effect, which, of course, the system isn’t set up to use as a reference for calculations. 

Adapting that would be quite complex, as it would mean redesigning the entire plugin from scratch and also analyzing how Luna Engine and other elements work. I'm sorry I can't help you with this matter on this occasion. Remember, any plugin that modifies the general functioning of the base RPG Maker MZ can cause compatibility issues.

If I can help you with anything else, let me know. Best regards.

Thanks for the detailed answer. I ended up stopping using 3 Luna_Q Plugins because it was causing too many problems. Instead, I just use GALV LayerGraphicsMZ.

Your plugin works great on the normal map, but it still doesn't show the instructions when I use the layer (just an image as layer). I think it might be because this image is on a higher layer than your navigation system is using, so it is overlaid. Can this be fixed? Thanks a lot.

Hello! Thank you for your message.  

I am not familiar with how this plugin works. I tried downloading it from the author’s website, but I’m not fully understanding how it operates.

Please do the following: contact me through my support page and attach a pre-set demo (either from your current project or a new one) with all the configurations you're using, including event settings, graphics, plugin parameters, and any other details. Also, include all the necessary resources so I can simulate your issue (plugins, files, folders, etc.). Attach any extra information that might help me replicate the error and determine the problem.

My pathfinding plugin works with Pixi by creating a transparent canvas on a layer above the game, so it could be a zIndex issue, but I need to verify it to provide a more effective solution.

Please remember that I only make modifications to my own plugins. I don’t modify other authors’ code, which means that if the required change needs to be made in another plugin’s file, I won’t be able to assist, as I must fully respect their code and do not offer support for such cases. If the solution can be achieved through my plugin, then there won’t be any issues.

Please contact me at

https://undermax.online/undermax/support.html

by completing the corresponding form. You can upload what you need on Google Drive or another platform and attach the link if necessary. Everything you send is completely secure and will be deleted once the case is closed.

Best regards!

I have sent out a request as per your instructions.

Message seen and replied to!
:)

Can you make a spesific tutorial for the usage? i mean all of your plugins cuz following on vid not helping, try to make some word etc like visustella did spesific tutorial

Hello! Honestly, it’s super easy to use. You can check out how it works in the video.

For this plugin, just use the associated plugin command and follow the help information for each field. It’s really simple: select the map, choose the event you want to track, and fill in the requested details. That’s all there is to it!

If a tutorial is ever needed, I’ll make sure to include one, but in this case, the plugin is straightforward enough that you won’t need it. Just reading through the info and watching the video should be more than enough to get you started.

If you have any other questions, I’m here to help. Take care!