This plugin is fantastic and a breeze to use! However, I've noticed that when I activate three Luna_Q plugins (Plus, Movement, and CollisionMap), the plugin doesn't seem to work as intended, even in maps that don't use the three Luna_Q plugins.
I'd be really grateful if you could help me figure out a solution! Thank you so much in advance.
Hello! Thank you very much for your support, and I’m glad you like it.
While I'm not familiar with those plugins, just from the names, I can understand what's happening:
What's happening is that plugins that modify the movement system, like those for pixel movement, will be incompatible with my plugin due to the way it functions.
As you know, RPG Maker operates on tiles, unlike other engines that work with coordinates. The pathfinding system performs calculations based on the tiles between point A and point B and calculates those distances in real-time. Pixel systems divide the tile into a bunch of mini-tiles, creating the "Pixel Movement" effect, which, of course, the system isn’t set up to use as a reference for calculations.
Adapting that would be quite complex, as it would mean redesigning the entire plugin from scratch and also analyzing how Luna Engine and other elements work. I'm sorry I can't help you with this matter on this occasion. Remember, any plugin that modifies the general functioning of the base RPG Maker MZ can cause compatibility issues.
If I can help you with anything else, let me know. Best regards.
Thanks for the detailed answer. I ended up stopping using 3 Luna_Q Plugins because it was causing too many problems. Instead, I just use GALV LayerGraphicsMZ.
Your plugin works great on the normal map, but it still doesn't show the instructions when I use the layer (just an image as layer). I think it might be because this image is on a higher layer than your navigation system is using, so it is overlaid. Can this be fixed? Thanks a lot.
I am not familiar with how this plugin works. I tried downloading it from the author’s website, but I’m not fully understanding how it operates.
Please do the following: contact me through my support page and attach a pre-set demo (either from your current project or a new one) with all the configurations you're using, including event settings, graphics, plugin parameters, and any other details. Also, include all the necessary resources so I can simulate your issue (plugins, files, folders, etc.). Attach any extra information that might help me replicate the error and determine the problem.
My pathfinding plugin works with Pixi by creating a transparent canvas on a layer above the game, so it could be a zIndex issue, but I need to verify it to provide a more effective solution.
Please remember that I only make modifications to my own plugins. I don’t modify other authors’ code, which means that if the required change needs to be made in another plugin’s file, I won’t be able to assist, as I must fully respect their code and do not offer support for such cases. If the solution can be achieved through my plugin, then there won’t be any issues.
by completing the corresponding form. You can upload what you need on Google Drive or another platform and attach the link if necessary. Everything you send is completely secure and will be deleted once the case is closed.
Can you make a spesific tutorial for the usage? i mean all of your plugins cuz following on vid not helping, try to make some word etc like visustella did spesific tutorial
Hello! Honestly, it’s super easy to use. You can check out how it works in the video.
For this plugin, just use the associated plugin command and follow the help information for each field. It’s really simple: select the map, choose the event you want to track, and fill in the requested details. That’s all there is to it!
If a tutorial is ever needed, I’ll make sure to include one, but in this case, the plugin is straightforward enough that you won’t need it. Just reading through the info and watching the video should be more than enough to get you started.
If you have any other questions, I’m here to help. Take care!
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This plugin is fantastic and a breeze to use! However, I've noticed that when I activate three Luna_Q plugins (Plus, Movement, and CollisionMap), the plugin doesn't seem to work as intended, even in maps that don't use the three Luna_Q plugins.
I'd be really grateful if you could help me figure out a solution! Thank you so much in advance.
Hello! Thank you very much for your support, and I’m glad you like it.
While I'm not familiar with those plugins, just from the names, I can understand what's happening:
What's happening is that plugins that modify the movement system, like those for pixel movement, will be incompatible with my plugin due to the way it functions.
As you know, RPG Maker operates on tiles, unlike other engines that work with coordinates. The pathfinding system performs calculations based on the tiles between point A and point B and calculates those distances in real-time. Pixel systems divide the tile into a bunch of mini-tiles, creating the "Pixel Movement" effect, which, of course, the system isn’t set up to use as a reference for calculations.
Adapting that would be quite complex, as it would mean redesigning the entire plugin from scratch and also analyzing how Luna Engine and other elements work. I'm sorry I can't help you with this matter on this occasion. Remember, any plugin that modifies the general functioning of the base RPG Maker MZ can cause compatibility issues.
If I can help you with anything else, let me know. Best regards.
Thanks for the detailed answer. I ended up stopping using 3 Luna_Q Plugins because it was causing too many problems. Instead, I just use GALV LayerGraphicsMZ.
Your plugin works great on the normal map, but it still doesn't show the instructions when I use the layer (just an image as layer). I think it might be because this image is on a higher layer than your navigation system is using, so it is overlaid. Can this be fixed? Thanks a lot.
Hello! Thank you for your message.
I am not familiar with how this plugin works. I tried downloading it from the author’s website, but I’m not fully understanding how it operates.
Please do the following: contact me through my support page and attach a pre-set demo (either from your current project or a new one) with all the configurations you're using, including event settings, graphics, plugin parameters, and any other details. Also, include all the necessary resources so I can simulate your issue (plugins, files, folders, etc.). Attach any extra information that might help me replicate the error and determine the problem.
My pathfinding plugin works with Pixi by creating a transparent canvas on a layer above the game, so it could be a zIndex issue, but I need to verify it to provide a more effective solution.
Please remember that I only make modifications to my own plugins. I don’t modify other authors’ code, which means that if the required change needs to be made in another plugin’s file, I won’t be able to assist, as I must fully respect their code and do not offer support for such cases. If the solution can be achieved through my plugin, then there won’t be any issues.
Please contact me at
https://undermax.online/undermax/support.html
by completing the corresponding form. You can upload what you need on Google Drive or another platform and attach the link if necessary. Everything you send is completely secure and will be deleted once the case is closed.
Best regards!
I have sent out a request as per your instructions.
Message seen and replied to!
:)
Can you make a spesific tutorial for the usage? i mean all of your plugins cuz following on vid not helping, try to make some word etc like visustella did spesific tutorial
Hello! Honestly, it’s super easy to use. You can check out how it works in the video.
For this plugin, just use the associated plugin command and follow the help information for each field. It’s really simple: select the map, choose the event you want to track, and fill in the requested details. That’s all there is to it!
If a tutorial is ever needed, I’ll make sure to include one, but in this case, the plugin is straightforward enough that you won’t need it. Just reading through the info and watching the video should be more than enough to get you started.
If you have any other questions, I’m here to help. Take care!