Update (Alternative): v1.2.3
RPG MAKER MZ Plugin: DurabilityMZ » Devlog
⦿ Version 1.2.3 - Alternative Version
A Severe issue has been detected with saving/loading equipment:
- The issue is currently under detailed investigation to identify the cause. Efforts are focused on achieving a definitive solution.
Identified issues:
- The problem lies in the initialization of equipment, especially when characters start with default items ("Initial Equipment"). RPG Maker MZ lacks an "Individual Items" system, causing incorrect initialization of default equipment and leading to data handling issues.
Temporary Solution:
We will not use RPG Maker MZ's "Initial Equipment" system, as it causes issues. Equipment must be initialized manually by simulating the following event commands:
◆ Comment: This is necessary at the beginning of the game. ◆ Change Weapons: Short Sword + 1 ◆ Plugin Command: DurabilityMZ: Remove Weapon: Weapon ID = 1 Amount Type = Fixed Number Amount to Remove (Fixed) = 1 Amount Variable = 1
If you want the character to start with default equipment, then add:
◆ Change Weapons: Short Sword + 1 ◆ Change Equipment: Reid, Weapon = Short Sword ◆ Change Armors: Linen Clothing + 1 ◆ Change Equipment: Reid, Body = Linen Clothing
This process forces the system to properly initialize the durability system.
If starting with multiple party members, apply this process to each member.
We understand this is not a perfect solution, but it may resolve the issue. Apologies for any inconvenience caused. Managing this complex plugin without additional issues is quite challenging.
Files
DurabilityMZ.zip 264 kB
35 days ago
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RPG MAKER MZ Plugin: DurabilityMZ
(Blacksmith) Repair weapons and armors for RPG MAKER MZ. (Durability). Full version Includes not stackeable items!
Status | Released |
Category | Other |
Author | Undermax |
Tags | blacksmith, Crafting, plugin, repair-system, restore-items, RPG Maker, RPG Maker MZ, rpg-maker-mz-plugin, rpg-maker-mz-repair |
More posts
- Added Alternative: v1.2.240 days ago
- Update: v1.2.1 > Release version45 days ago
- v1.2.0 Alternative Added47 days ago
- v1.1.2-ALTERNATIVESep 24, 2024
- v1.1.2 Small UpdateSep 24, 2024
- v1.1.1 Small UpdateSep 23, 2024
- DurabilityMZ: v1.1.0 UpdateSep 06, 2023
Comments
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Hello Undermax, I tried to use your solution to initialize the plugin on launch so that the durability data is saved, but I was not successful, how do I configure the event? Are you creating a autorun common event ?
I also wanted to notify you that after testing on the release version 1.2.1 I have the same problem saving the player equipement,
it's annoying because your plugin is really good, but I understand that it's complicated to achieve otherwise someone else would have done it
Hello. How are you? Please use the Alternative 1.2.3 version, which should work best. Indeed, you can initialize things in an event at the start of the game. Make sure your characters don't have anything Equipped by default in the database.
Try that and tell me :)
Hi Undermax, thank you very much it works !
I removed the starting equipment from the characters, Currently I create an autorun event on each map, is there a way for me to create only one event which activates at the start of the game, without having to copy it to each map?
I'm glad it works for you. 😄
Initialization is only needed once (you can do it on map 1 which is a black map and it will take you to your initial scene of your game)
(so it's only needed once or when you need a party member to join with a starter equipment.)Once the player saves/loads the game they will be initialized.Of course, when testing, keep this in mind in case you change the initial position You should also initialize it :)